Metroid Dread Reviews
Metroid Dread is hard, but it's hard in a really good way. The kind of way that makes you sometimes want to toss your controller, but doubles your resolve while doing so. It's smooth, quick, and makes Samus feel fast and powerful as much as it possibly can without turning into an action platformer
Metroid Dread is a fantastic example of an unbelievably well-paced game. It relies solely on the gameplay and terrific level design to guide you through huge maps and tough bosses in one of the best Metroid games to date.
Review in Russian | Read full review
While linear in spots and lacking accessibility options, Metroid Dread manages to excel with responsive controls, thrilling action, and a fitting conclusion to this part of Samus Aran's story.
Metroid Dread was a game 15 years in the making, and it was well worth that wait. Full of great visuals, fun enemies, new powers, and a true sense of fear via the E.M.M.I. robots, you’re going to want to try this title for yourself, and then recommend it to others.
Metroid Dread is a magnificent comeback for the Metroid series and an exciting sequel to Metroid Fusion.
Review in Persian | Read full review
Metroid Dread brings Samus out of retirement with a bang and shows why this franchise is one of the most beloved series in video game history.
Players who have played any of the previous Metroid titles will immediately get that “Metroid” feeling from this title and it’s pure bliss. The fantastic world and level design makes Metroid Dread a highly recommended title on Nintendo Switch and one that newcomers should consider too.
Metroid Dread is both a retreat from the recent experiments of the series and a continuation of the identity crisis it has endured since the Gamecube era. Backtracking to the safety of familiar haunts, even ones as polished and gleaming as these, can’t help but leave you wanting more.
Metroid Dread is constantly offering a player a challenge, then providing an appropriate reward for their efforts. It forces you to be better. You’re put in situations where it will be difficult, but paying attention and trying usually means you can get through it.
Everything I can say about Metroid Dread falls short for the impressive quality it has. It is the Samus adventure that no one can miss thanks to its fluidity, atmosphere, story and background.
Review in Spanish | Read full review
Which isn’t to say that you’re locked into a path getting to your destination. Indeed, the game’s minor tonal shortcomings are eclipsed by all the ways that it perfects the 2D trappings of Metroid’s mechanics and hands players so much freedom when it comes to exploring its environments. All the while, the game is deliberate and quite devilish about taking that freedom away and picking the right time to dare you to fight to regain it.
In design terms, what most impressed me about “Metroid Dread” was how the developers guide you through the game’s sprawling areas. Although there is ample incentive to backtrack after Samus acquires a new powerup, the game never wasted my time. At no point was I needlessly sent crisscrossing over environments to determine where to go next. Usually, when Samus acquires a new powerup, there is a place nearby where she can use it to open a previously-unexplored suite of rooms. The game does not lack internal momentum.
Where the studio succeeds—and where Metroid Dread elevates from noble and flawed effort to inspired riff—is in its embrace of the unreachable.
Metroid Dread takes risks for the series, but it succeeds in doing so. The ending was completely grand, and the interpretations of the final scenes will leave me thinking about the game for a long time to come.
Metroid dread carries on the legacy of its prequel very well. Some of the retro designs don't quite fit the tastes of new players, for that reason, the charm of 2D Metroid has been kept. For hardcore fans of the Metroid series, this is a masterpiece not to be missed.
Review in Chinese | Read full review
Metroid Dread is a superlative return to one of the medium's stalwart franchises, and an incredible triumph of design.
So far, Metroid Dread is a serious contender for my personal game of the year. It takes all the things that I loved about previous entries and streamlines them into a much more playable game. It’s the most accessible Metroid title to date, and it’s sure to win many new fans for Nintendo.
Metroid Dread isn't a groundbreaking genre piece, and it's not trying to be one. New game lead by Yoshio Sakamoto is aimed at those players, who can appreciate fine-tuned and deep gameplay.
Review in Russian | Read full review
Even without post-game rewards, Metroid Dread is a thrilling entry for the series, and for the Metroidvania sub-genre. It may not have the biggest and most cryptic world, or the best soundtrack, but it’s one of the best paced and varied examples on offer. It introduces new ideas to the series, while putting a new spin on tired concepts; pulling it off confidently with a beautiful presentation.