Total War: Attila Reviews
Total War: Attila is undoubtedly a welcome addition to this 15-year-old franchise and it's a relief to find it stable at launch, but there is clearly room for further optimisation. It's a credit to The Creative Assembly that it is still experimenting and tweaking its systems to achieve the right balance of complexity and challenge, even if a few too many of its concepts fall the wrong side of the frustration/satisfaction divide for a little too long. Still, you need only be mindful of the advertised difficulty level of each of the factions in order to triumph and, through extended play, the excitement suggested by all that early potential does, eventually, come to fruition.
Playing ATTILA has taught me that this is a series that has a lot going for it. The scale of the battles, the depth of the seemingly innumerable mechanics all point to well-crafted title, but if I were to never play a Total War game again, I'd be perfectly fine with that.
Attila adds new layers of depth and complexity to Total War, and its dark, chaotic atmosphere does a brilliant job of breathing life into one of Europe's most troubled periods. The problem is that all that depth and complexity can make it a very demanding and – at first – unrewarding game. Keep at it, and the epic battles and challenging campaign mode make it well worth persevering. Overall, this feels like one for the fans, but is that really such an awful thing?
The time-period, focused campaign, new migration aspects, fleshed out political intrigue, and consistently grand battles make this feel like a Total War game aimed squarely at fans of the series. And being a fan, Total War: Attila comes highly recommended.
Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
Total War: Attila has itself firmly set on bringing a great representation of the Total War gameplay. This is the best point to begin playing if newcomers are interested in sampling their first Total War, while fans can feel better knowing what to expect with a working title at launch.
If you've played a Total War game before, you know what to expect. Despite some new mechanics and ways to play, the core is cultivating your expansive holdings or charging headlong into battle.
To say Total War: Attila is complex would be an understatement. At times it can feel like you are studying for a final exam. If you manage to get past the steep learning curve however, Total War: Attila is a rewarding historical strategy game. There's a wide range of possibilities on the battlefield and conflicts are a marvelous sight to behold. Unfortunately a few technical problems and an insignificant political system hold it back from greatness.
[F]ans of the Total War series will certainly enjoy this one and there's enough here to wrangle in some new players even if it may be a little daunting at first.
For fans of the genre, the highs of Attila will more than outweigh any lows.
Only a minor evolution of Rome II, and with many of the same bugbears, but the stunning visuals and deep strategy bring a fascinating period of history fully to life.
As with Rome II, the positives outweigh the annoyances. Creative Assembly has been very ambitious with Total War: Attila, and the game is a lot more compelling than its predecessor. It feels more balanced. The A.I. is smarter, but a human general can still beat it. But the unrelenting weight of a collapsing empire pushes a human ruler to the limit. If you simply survive for a while, you'll feel like you've won the game.
Like its predecessors, Total War ATTILA is equal parts grueling and rewarding, a deep simulation of medieval warfare that lets you shift the tide of one of history's bloodiest conflicts. Unlike some of its predecessors, this game feels thoroughly polished, without any technical gaffes or design mistakes to speak of.
Good news: The latest Total War game is better than Rome II at launch. But that doesn't mean it's perfect.
There's a lot to like in Total War: Attila. It offers a beautiful glimpse into a part of history that doesn't get often explored, at least in strategy games. Pax Romana ends. The classic era fails and the peoples of the world are tumbled into a dark age. A long-sung series like Total War doesn't need to reinvent its formula each time it charges fifty dollars; but, setting even a well-made sequel in the crumbling legacy of the once-mighty may not have been a good choice.
A barbarous twist on Rome II, with a handful of fixes.
Attila is a solid, innovative entry in the series marred by some inexplicable performance issues. Assuming that the performance issues get worked out, Creative Assembly may have a keeper. As their recent history has shown, though, that's unfortunately far from a given.
Long time Total War fans will be interested in the uniquely new features. Hordes, family trees, tech trees, and combat all have enough tweaks to not be the 'same old' experience. Different difficulties will welcome a player of any experience to the series
Total War: Attila is one of the best strategy games you can find on the market right now if the historic world is your field of interest and I strongly recommend it to you. There's more than enough accurate material to be found here, allowing you to recreate famous scenes from history, or even create your own from scratch.
It's not without flaws, but this time those imperfections are forgiveable next to the wealth of quality on offer. Total War: Attila is the return to form that the series desperately needed.