King's Bounty II Reviews
This is a good first step to leveling up this franchise, the gameplay is still challenging and asks a lot out of you in a very satisfying way but the world building, audio-visual presentation and incorporating the exploration parts with the battles need a little more work to help King’s Bounty achieve its true potential.
Review in Persian | Read full review
mechanics that could go back even further it feels like a relic. There is nothing egregiously wrong with it, and if the battle system looks interesting to you, it could be worth getting on sale. Launching at $49.99 US though I can’t recommend it in good conscience to anyone.
Just like many of its undead characters, King's Bounty 2 fails to revive a venerable franchise due to its lack of innovation, archaic design decisions, and grindy backtracking.
I think that 1C Entertainment is laying foundations for more King's Bounty to come - and I'm looking forward to that. King's Bounty II is the successor I've been looking forward to.
Review in German | Read full review
A new King's Bounty arrives with several important changes over previous titles, but keeping much of the essence. An adventure that tries to get closer to other titles such as Dragon Age or The Witcher, but maintaining those combats so characteristic that have made the saga a cult franchise over the last 30 years.
Review in Spanish | Read full review
I think King’s Bounty II falls down slightly in its core game design. Especially the narrative and the RPG elements of it feel stifled and a grind. To me, King’s Bounty II feels like a game that wants to take inspiration from titles like The Witcher 3 with new discoveries and adventures around every corner. But it doesn’t quite hit the mark with its mediocre storyline and wooden characters and semi-linear world. The combat, while tough and unforgiving, I did find enjoyable as I like a good challenge. King’s Bounty II is one of those games I’m not entirely sure how I feel about it one way or the other as it has as many good points as bad points so for that reason King’s Bounty II scores…
Although it tries to innovate, King's Bounty II makes several mistakes. Only the most hardcore fans of the genre will be able to take advantage of its excellent combat.
Review in Spanish | Read full review
If you ever wondered what a western JRPG would look and feel like, King’s Bounty II is kinda it.
With a bit more time and budget, King’s Bounty II could have been one of the pinnacles of the fantasy medieval genre. The turn-based combat is deep, rewarding and challenging (though sometimes unfairly balanced), while the world of Nostria is artistically interesting and well-realised. If only the developers had been afforded the time and money to actually get the title running properly to overcome all the technical problems. The story is lacklustre with shamefully bad dialogue and voice acting, with everything other than the core combat system feeling under-developed and lacking the quality of life elements that have become the norm. King’s Bounty II ends up a decent prize, but a rather hollow haul of treasure that had so much more potential – a bounty more fit for a nobleman than a king.
The more I played the game, the less magical it felt.
King’s Bounty II is trying to be more than just a niche game for a few gamers.
Review in Greek | Read full review
King’s Bounty II is an excellent compromise between new and old and is a great time in general. As I’ve already mentioned, keeping a series going for a long time is difficult, and I’m sure that coming up with a proper sequel almost a decade after the last game was released was a difficult task. Difficult or not, however, 1C Entertainment managed to make it happen—and their final product is pretty great!
King's Bounty II is a title that only strategy fans will really appreciate. Gameplay is satisfying, but it is nevertheless undermined by a disappointing technical aspect and many little ingenuities that make the experience slow and tedious and that, if solved, would greatly improve the quality of life of the game.
Review in Italian | Read full review
King's Bounty II has its ups and downs and tries too hard to please everyone. The world is well made and enjoyable to explore, but there is just too few combat encounters for a game that should act as a fusion of the turn-based strategy and RPG genres.
Review in Slovak | Read full review
King's Bounty 2 shows that sometimes less is more. When trying to offer two distinct experiences in the same package, this sequel unfortunately fails to realize the full potential of either part. Despite the problems, its combat system still looks interesting, so fans of the genre will still find fun here. But, for better and for worse, the warning is registered that the majesty cannot be sustained only in the deeds of the past.
Review in Portuguese | Read full review
If you enjoy turn-based combat and are looking for a fantasy game to whittle away the hours, King’s Bounty II delivers.
King's Bounty II is the sequel to a tactical RPG that came out over thirty years ago, but it does a fine job at keeping a great balance between the original game's formula and the standards that define today's tactical RPGs. This work is a lot more successful in its gameplay than in its execution, however, as the visual performance often falls behind expectations due to technical issues that don't allow it to be the fantastic experience that it could aspire to.
Review in Portuguese | Read full review
King's Bounty II is fun, but some frustrating details like the character's slow movement when exploring the world and poorly finished graphics give the impression of lack of polish and spoil the overall experience. Fortunately, the tactical combat is very good, offering nuances to explore. Studying the skills of each unit type, planning the perfect army, and thinking up strategies to make the best use of the terrain make combat like a fun and challenging board game. But unfortunately, in general, the game leaves a little to be desired.
Review in Portuguese | Read full review
A mix of RPG, adventure, and strategy. Challenging, imperfect, often brilliant, often frustrating but always compelling.
Review in Italian | Read full review
A disappointing game riddled with poor level design, painful movement speeds, a punishing learning curve for new players, and a bad UX.