Dungeon of the Endless Reviews
I’ll admit that when I first started playing this title it was a struggle since there’s a distinct lack of explanation to much of what you need to do...
Personally, I usually require a video game to have a compelling story or character development, or else I get bored, but Dungeon of the Endless was fun enough on its own that I could forget about my need for a narrative. However, those bugs that I mentioned effectively break the game, and I sincerely hope that Amplitude fixes them. I would love to play more without fear that the game will simply shut down on me.
Dungeon of the Endless is a magnificent dungeon-crawling RPG that I highly recommend for anyone with the patience to learn its complexities.
Dungeon of the Endless borrows from many games to create something new, and it's a fun challenge, even if there isn't much reason to beat it more than once.
Dungeon of the Endless blends the constituent parts of different genres together to create an engrossing strategy game that offers and incredibly deep and complicated experience.
An almost prohibitively complex roguelike without enough guidance for new players. If you're able to invest the time to the ins and outs of Dungeon of the Endless (or use a guide) there's so much unique strategy/tower defense gameplay to sink your teeth into.
While it might miss a trick from time to time, overall Dunegon of the Endless a great little game. Although doing well means you'll be spending two hours jumping from floor to floor, for the most part it feels like a satisfying game to pick up and play for half an hour, vowing to do better next time.
BUT when a game is walking a path this well-trodden it needs to be better than pretty good. We have "pretty good" rogue-likes coming out monthly. We have "pretty good" pixel-art games coming out weekly. That doesn't make this game any less good, but it certainly does make it much less likely to garner any attention or acclaim, and deservedly so. Dungeon of the Endless lacks that one thing, the element that pushes it over the top into the exceptional. That piece that sets it apart from the pack just isn't there. That's my endorsement of Dungeon of the Endless. Is it good? Absolutely! Is it a must-play? Probably not.
Dungeon of the Endless blends many different gameplay styles into a satisfying dungeon crawler.
Dungeon of the Endless is an intriguing mix of roguelike dungeon crawler and tower defense. Grab a crew of heroes, defend them with room modules, explore a lost dungeon, and find your way to the end. Like most roguelikes, success in the game is still heavily based on luck, but there's still a lot to love in Dungeon of the Endless.
Personally, I don't like having so much left to chance, but I can definitely see the appeal. There's tremendous satisfaction in making it through a floor that you've been stuck on for several playthroughs. Each success is like overcoming the impossible. It's also hard to get bored with a level that's different each time you play it. For hardcore players, Dungeon of the Endless could be the game that will occupy your time and mind for what seems to be... well... endless ages.
Dungeon of the Endless is a challenging and rewarding game that allows you to learn and grow with it. The more time you put in, the more enjoyment you will find.
2008 was the year my love for strategy and tower defence games started. It was this year that I saw Tim Curry escape “to the one place that hasn’t been corrupted by capitalism… SPACE” in Red Alert 3, and Savage Moon had me building mortar towers faster than a charging insectoid. Dungeon of the Endless has recently crash-landed on the PlayStation network; should you plan an all out attack or make a tactical retreat?
Despite a few niggling issues, Dungeon of the Endless is an incredibly satisfying mix of Roguelike Dungeon Crawler, Tower Defence and Resource Management.
Dungeon of the Endless provides a nice mixture of tower defense, RPG and dungeon crawler strategy with a great gameplay experience. The game is challenging, unforgiving, and requires a player who is ready to fail in order to eventually succeed.
Even after that rant about the game crashing at the end, I’d still say that Dungeon of the Endless is a fairly enjoyable and very unique experience. Despite the fact that it’s been out for six years already, it doesn’t feel all too old, and the mechanics, while a little too hectic for my tastes, could easily find a fanbase of its own (and undoubtedly already has).
As someone who has no experience with the series but a large amount of experience with roguelites and other genres represented in Dungeon of the Endless‘ mashup of features, I genuinely expected to love it given how much praise exists for it out in the wild. Instead, the journey evoked unpleasant memories of SYMMETRY—a game all about finding the one approach that works and then never being challenged again—only differentiating itself through its merciless RNG cruelty and unlockables that require oodles of grinding.
Dungeon of the Endless just isn’t great on the Switch.
As for Dungeon of the Endless, there's nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I've seen this year. Short-form but a long-term commitment.