Dungeon of the Endless Reviews
Dungeon of the Endless borrows from many games to create something new, and it's a fun challenge, even if there isn't much reason to beat it more than once.
Dungeon of the Endless combines many games, but emerges as something entirely its own.
Dungeon of the Endless blends many different gameplay styles into a satisfying dungeon crawler.
As for Dungeon of the Endless, there's nothing to rank alongside it. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I've seen this year. Short-form but a long-term commitment.
An almost prohibitively complex roguelike without enough guidance for new players. If you're able to invest the time to the ins and outs of Dungeon of the Endless (or use a guide) there's so much unique strategy/tower defense gameplay to sink your teeth into.
Dungeon of the Endless blends the constituent parts of different genres together to create an engrossing strategy game that offers and incredibly deep and complicated experience.
Dungeon of the Endless combines the roguelite and tower defence genres in a way that makes it deeper than the sum of its parts. It's challenging, but rewarding, and if you're a fan of the roguelite genre, then this is one of the most interesting ones from the last few years.
One of the more ambitious and imaginative roguelikes of the last few years, that mixes the best of FTL, Tower Defense, and XCOM.
Personally, I don't like having so much left to chance, but I can definitely see the appeal. There's tremendous satisfaction in making it through a floor that you've been stuck on for several playthroughs. Each success is like overcoming the impossible. It's also hard to get bored with a level that's different each time you play it. For hardcore players, Dungeon of the Endless could be the game that will occupy your time and mind for what seems to be... well... endless ages.
It may not be a perfect experience, but it's a real blast for anyone who likes these types of games.
While a bit slow to start due to the sub-par tutorial, the game becomes more absorbing as you get a feel for it, research new tools, and try to save the crystal. The recruitment of new characters along the way adds variety, as well as researching new builds with which to beat back the enemy in new and interesting ways. The game would benefit from better explanations and perhaps a glossary of terms, as well as local multiplayer for when the going gets tough. Overall, despite the bugs, it's an enjoyable experience that requires the player to stay on his or her toes while keeping the crystal's light alive.
Brilliantly designed, deep and rewarding, Dungeon of the Endless will be something I will play for a long time to come. Every time I play I learn something new, some nugget of experience to improve my next run. There are so many ways to play, so many things to manage and every game is unique in so many ways. It is a mashup of genres that will please a lot of players, roguelike, strategy, tower defence or RPG. If you like any of those genres then you will love this game. Dungeon of the Endless has a lot to offer and I love it.
While it might miss a trick from time to time, overall Dunegon of the Endless a great little game. Although doing well means you'll be spending two hours jumping from floor to floor, for the most part it feels like a satisfying game to pick up and play for half an hour, vowing to do better next time.
BUT when a game is walking a path this well-trodden it needs to be better than pretty good. We have "pretty good" rogue-likes coming out monthly. We have "pretty good" pixel-art games coming out weekly. That doesn't make this game any less good, but it certainly does make it much less likely to garner any attention or acclaim, and deservedly so. Dungeon of the Endless lacks that one thing, the element that pushes it over the top into the exceptional. That piece that sets it apart from the pack just isn't there. That's my endorsement of Dungeon of the Endless. Is it good? Absolutely! Is it a must-play? Probably not.
A unique game full of familiar components, Dungeon of the Endless is as its best while you're still figuring it out, but continues to entertain many hours in.
On Nintendo Switch, Dungeon of the Endless is still an excellent and cruel mix of Rouge-like, Tower Defense, RPG and strategy. Port is good, even if it stumbles occasionnally when there are too many ennemies on screen, and it plays well, may you progress with a pad configuration and/or touch screen. It always has something to bring you down, but is charming and deep enough to urge you to go for another try and be more thoughtful. And lucky. Brilliant.
Review in French | Read full review
After figuring out the defense part of this dungeon defense game, I had a great time. Once I understood how the game mechanics worked, I really enjoyed planning my exploration and building cool modules to help me fight off monsters. My issues with character control were answered with a multiplayer experience that let me enjoy the game even more.
Dungeon of the Endless is a clever mix of roguelike elements, tower defense gameplay, and resource management. Balancing these various mechanics, especially the resources used for tower defense, is challenging yet rewarding. The characters are interesting as well, but with some starting characters clearly being better than others, it leaves some of them on the sidelines.
Dungeon of the Endless is a challenging and rewarding game that allows you to learn and grow with it. The more time you put in, the more enjoyment you will find.
Dungeon of the Endless provides a nice mixture of tower defense, RPG and dungeon crawler strategy with a great gameplay experience. The game is challenging, unforgiving, and requires a player who is ready to fail in order to eventually succeed.