Invisible Inc. Reviews
It's sublime when a plan comes together, but squirming out of a nasty mess takes a higher degree of patience and pressurized innovation. Anyone can play a map enough to have near-omniscience on a level's layout and just waltz through with nary an eyebrow raised. Invisible, Inc. doesn't deny you this experience at the beginner level, but it's more rewarding when played without a net (and it also allows you to customize challenges if you truly can't deal with an anxiety-inflating alarm, for example). Play spy and nimbly case the joint, then follow up as a hard-knocking crew left to bungle your best laid schemes and tango with the consequences.
Invisible, Inc. is a tense squad-based strategy game, simultaneously honouring and reinventing the genre with neat twists and smart design. While the main campaign is short, it's rich enough to want to play again straight way, focusing on different types of missions, going after different upgrades, or trying to free new people to join the team. The only thing lacking, perhaps, is a multiplayer mode, which could have been a fun inclusion. Overall, this is a must-play game for TBS fans, or those that feel like they might enjoy a smartly made game of hacking and heists.
Invisible, Inc. is short, replayable, fun, and a very good experience that is completely worth it's miniscule price point. Time to start it up again and try my luck on expert with no rewinds… I'm so going to die.
It's aesthetically crisp and ninja-smooth, but the game all but vanishes from one's mind even while playing it.
Among the many buttons to be found in gamers' hearts, two very common ones are "Just One More Turn!" and "Don't Let Them See Me." Invisible Inc hits these buttons over and over again, right on the money, and putting triple-A titles to shame in the art of excellent stealth gameplay.
The game's challenge might seem extreme at first, but it never feels cheap. It forces you to think out your strategy and carefully plan each move. Invisible Inc is a sort of paradox. You have to move carefully, but you're fighting the clock at the same time. It's immense pressure that is thrilling to play out.
Invisible Inc. flawlessly fuses the stealth-based badassery of Splinter Cell with the tactical depth and ever present potential for catastrophic failure of the XCOM series. A beautiful Cyber-Noir turn-based espionage title that will leave you both frustrated and fulfilled.
Invisible Inc. has a ton of deceivingly complex interactions hidden behind its glossy exterior, and although it lets you take your time when it comes to plotting, due to its turn-based nature, it's always reminding you that you're running against the clock.
Invisible, Inc. takes the formula made famous by the likes of X-Com and makes a wonderfully tight experience that you will not help but love.
This game's turn-based stealth mechanics are perfect in every way, unforgiving and challenging. However, it's sad to see a game almost nailing it due to the roguelike campaign, which feels lazy and incomplete.
Invisible, Inc. has the right tools and the right talent, but it's not quite the flawless caper it almost was.
Engrossing tension between empowerment and disempowerment, greed and fear, across an eminently replayable system.
Invisible, Inc. is like a tense game of hide and seek, except the repercussions for being found are deadly
Though it's by no means the perfect tactics title, there's something strangely fresh about Klei's combination of turn-based gameplay and stealth. While its artstyle creates a fair amount of clutter and its constant story seems ill-conceived, there's no denying that this brutally challenging title will entertain hardcore fans for numerous hours.
The turn-based stealth gameplay is empowering, but fraught and fleeting each time you dive deeper into one of the world's least architecturally sensible corporate buildings, rooms budding off rooms, some empty, some dangerous, all necessary. It's a fight to stay equally matched with your enemies and make it to the end. Things can and will go wrong. Sometimes life-saving maneuvering just delays an impending, inevitable loss as you bring the full weight of the guard down on your head. And it's almost always your own damn fault, which is why you'll try again.
The stealth genre, deconstructed and almost perfected.
It might not be a game for players that aren't looking to be challenged, but Invisible, Inc. is a great stealth experience despite a couple of minor setbacks.
Invisible Inc's randomized and repeatable sci-fi heists create one tough, risky tactical decision after another.
And once the final mission's done there's a scamper up the difficulty levels, alongside endless, custom and time attack modes, the latter of which works a bit like speed chess, but with people getting whacked over the head. In truth, while pleasant, this is a covering of the bases that Invisible, Inc doesn't really need. Much like the lives of one of its secret agents, this is a game defined by short, sharp thrills. It's so filled with purpose that is has no need to outstay its welcome.