Deadcraft has a goofy tone that's reminiscent of the Borderlands series; hyperviolent with a light comedic touch. It's one of those games that finds the fun in treading the line between complete immorality and also trying to do the right thing.
All this adds up to a game that isn’t strong when it comes polish and creative ambition. Deadcraft is not without its charms, however, and fans of post-apocalyptic survival games will probably find it fun, if familiar. The half-zombie main character is a cool little twist to an otherwise predictable collection of mechanics and ideas. The game is more substantial than the budget price would suggest, and there’s no dearth of stuff to do, which doesn’t necessarily equate to interesting stuff to do. Lack of polish and some misguided systems get in the way, but Deadcraft manages to mostly rise above its many influences and find its own identity.
DEADCRAFT's zombie farming and crafting mechanics definitely offer a breath of fresh air for wasteland adventurers. However, the survival aspects and other small problems keep it from being a truly wonderful experience. It still is a fantastic game that offers more grounded characters while retaining its post-apocalyptic sense of humor.
Deadcraft is a game for those who feel Rune Factory is too saccharine with its pastel visuals and girly character designs and needed a lot more punk nihilism. It may not have the dazzling veneer of a AAA production, but Deadcraft will suck gamers in with its creativity and style.
Deadcraft can be really fun at times. The story, setting, and overacting will really grab you if you are into the low budget monster films of yore. Just be ready to do a lot of search and fetch quests. These can really slow down the pacing, but when the adventure gets going, it can be a bloody good zombie killing/farming time.
Mixing survival systems, food cultivation (and other unusual things), and that essential carnage of worlds taken over by undead, Deadcraft has its technical limitations and does not delve into any of its main aspects, but it manages to balance its elements in a fun and surprising way.
Review in Portuguese | Read full review
If you’re into action RPGs, chances are you’ll get plenty of enjoyment out of Deadcraft. Especially so if you also like survival elements, though for some they’ll get in the way. In any case, there’s much to like here, despite the unimpressive visuals and basic combat. And so, if you feel like stepping into yet another post-apocalyptic world filled with zombies, Deadcraft will meet your needs while also putting a unique spin on things.
DEADCRAFT would be a decent game if it allowed for more freedom and featured a much larger explorable environment. Unless you desperately want to experience its wacky and irreverent game world, I recommend playing the far superior DYSMANTLE instead.
My final thought is that with DEADCRAFT being made by Marvelous. A developer with amazing games like Story of Seasons and Rune Factory. I expected so much better. The game just feels like a chore and you get no satisfaction at all from playing it. While it may appeal to others of the game genre. It just failed in so many ways.
Deadcraft is a visually beautiful (if at times cartoonishly gorey) game that plays quite smoothly. Effective in-game tutorials support the game’s signature dual-natured crafting and combat systems. Quick action and a well-constructed UI keep the player engaged with minimal overhead. Nested menu systems and a lack of hotkeys make it apparent this game was built with consoles in mind, but are easy enough to navigate that this is a design choice that shouldn’t cost much goodwill from PC-only players. A focus on getting adequate food and water slows down the early game, but also emphasizes the harsh environment the game is set in very effectively. Overall, Deadcraft is a well-constructed action IsoRPG, and fans of the genre would do well to grab it on the platform of their choice.
Deadcraft is an amalgamation of inspirations coming together to create something distinct. And you know what, the various fascinating ideas and mechanics are enough to assure there’s fun. What ends up bogging down the session are odd decisions.
Deadcraft is a creative and addictive game that introduces new ideas and subverts established concepts for zombie games, balancing farm management with survival and combat mechanics. The immense amount of activities available has the potential to entertain the player for hundreds of hours.
Review in Portuguese | Read full review
Deadcraft is not a bad game but because it tries to do so much and does it all to a bare minimum, there is very little that is going to impress you. Everything just feels so basic and many mechanics feel like they are implemented just enough to tick a box but not enough to provide the player with anything new and exciting. At its core, Deadcraft is just a grind fest from start to finish with nothing noteworthy to entertain you along the way.
The survival genre rarely manages to surprise these days, given how saturated it has become, but Deadcraft manages to do just that. By executing well upon familiar mechanics whilst adding its own meaningful spin on things, Deadcraft manages to overcome its lack of visual identity by providing an extremely satisfying, innovative, and accessible take on the usual survival tropes. Even if you’re someone who shies away from survival games due to their typically unwelcoming nature, Deadcraft’s action RPG first, survival game second mentality has resulted in a product that I think will be capable of enjoyment by anyone, given the chance.