A Plague Tale: Requiem Reviews
A Plague Tale: Requiem develops the strengths of the first chapter to the full, to create a cinematically cut, emotionally charged adventure with satisfying stealth mechanics, action, puzzles, memorable characters, heart-pounding sequences and lots and lots of rats.
Review in Italian | Read full review
With its striking production values and next-gen rat rendering, it's hard escaping the notion that A Plague Tale: Requiem is, like Microsoft Flight Simulator before it, more of a tech demo or portfolio piece for Asobo Studio. But for fans of the original, the prospect of more of the same – only bigger and flashier, and without the 'Allo 'Allo! accents – is certainly enticing.
This may not be the end of A Plague Tale but Requiem is a satisfying conclusion to several characters’ stories, creating a dark fantasy drama with bite and heart.
A Plague Tale: Requiem has entered directly into my list of favorite games of the year and if you have a special taste for single-player cinematic experiences, it will also be one of the brightest moments of the year for you. Asobo Studio has outperformed itself in virtually every way and without losing the essence of what made the first so interesting, introduced novelties, expanded the scale and really achieved a beautiful, captivating experience and during which you will hardly feel like stopping playing.
Review in Portuguese | Read full review
If you were ever on the fence about the original, now would be the best time to jump on board. The numerous updates to the formula expand Amicia’s toolkit in all sorts of fun and dynamic ways, making each encounter and puzzle to be solved an absolute treat. While the story and character development don’t leave too much of a mark, there are still some genuinely great scenes that bounce naturally between extreme tension and silly moments of levity. It isn’t every day you see such a tightly-focused stealth game like A Plague Tale: Requiem. So even if it’s only for the gameplay, this dense 18-20 hour journey should not be missed.
A Plague Tale: Requiem delivers an impressive improvement upon the already incredible entry that preceded it. You get a well structured narrative that delivers.
A Plague Tale: Requiem is in a lot of ways a massive improvement over Innocence. But the lack of a few alchemical compounds and the changes in the upgrade system felt like steps backward. Especially in comparison to the leaps in quality made in the game’s graphical fidelity. As well as the game’s story is more intense and meaningful than the original. However, none of the cons including the game’s rough performance can prevent me from recommending its incredible journey. Especially for fans of Innocence.
A Plague Tale: Requiem is a game with an identity crisis, something that can't be said about Innocence. The sequel tries to do something that it ultimately can't and that, at least personally, I don't want it to do. It's not a bad game and it certainly offers an interesting adventure, but unfortunately it doesn't take that step that I expected.
Review in Greek | Read full review
A Plague Tale: Requiem, simply said, a well-crafted masterpiece. It improves upon the original in every way and contains all the features one would expect from a sequel. The game's varied mechanisms keep things interesting, and the excellent pace makes you feel like you got the right amount of each element at the right moments. The plot itself is engaging enough to overcome a few gameplay issues, providing a compelling sequel even though it may seem like a rehash of the original in many aspects.
A Plague Tale: Requiem is not just a game. It is a must play, flawless experience which teaches you how to better one’s own life with self-introspection through the eyes of a child.
Even though it's not without some faults, A Plague Tale: Requiem is likely one of the better games I have played this year. In a time where story-driven action games are starting to become more sparse, Asobo continues to prove with Requiem that it's very much capable of assisting with carrying the torch within this genre. I'm not sure if we'll see future Plague Tale titles come about in the future, but given the leap that has been seen with Requiem, I'm definitely hoping that this isn't Asobo's final outing in this space.
A Plague Tale: Requiem delivered a much more evolving adventure, coupled with enhancements in almost every aspect that gifted a more exciting and terrifying experience and felt like playing in a movie. Although, the combat system had the game lose a few excellent points, despite its upgrade. Nonetheless, this game is a few levels above its predecessor.
A Plague Tale: Requiem is an excellent follow-up to one of the surprise hits of 2019. It builds on the foundations of the first game and uses the investment you have in the characters to craft another gripping narrative. The beautifully gruesome world is a technical marvel, but one that at times can be let down by an inconsistent frame rate. Aside from that though, this is one of the best single-player experiences of 2022.
What started out as a humble new series has expanded into something much more ambitious. But while that ambition is admirable and sometimes extraordinary, it’s also the root cause of many of its problems since it lacks focus and seems like Asobo spread itself thin going this much larger.
They are not able to tear the otherwise in almost every respect better sequel into the abyss, but contribute to the fact that "Requiem" can only slightly surpass its predecessor at the end of the day.
Review in German | Read full review
A Plague Tale: Requiem serves up a sprawling adventure across a plague-ravaged, rat-infested France, though the simple tale and mechanics at its core can’t bear this sequel’s bloat.
Despite the first few chapters moving quite slow with far too many unforgiving stealth segments, by the time I’d completed A Plague Tale: Requiem I was in love with its narrative, gameplay, visuals, and outstanding voice acting and music. Although the game feels very similar to the first one, the new mechanics, companion abilities, adaptive skill tree, and new larger environments help create a new experience that’s familiar but not identical. There are some performance issues and technical flaws which will (hopefully) be resolved, but nothing hampered the enjoyment and excitement I felt throughout my entire playthrough of this GOTY contender.
A Plague Tale: Requiem is a worthy sequel. It offers what Innocence offered and more. It is perhaps guilty of being too continuous, especially in its first half, but in the second half it totally takes off. Recommended for lovers of stealth and/or its first installment.
Review in Spanish | Read full review
A Plague Tale Requiem successfully completes the masterful storytelling of its predecessor and offers an impressive upgrade, the issue that prevented it from getting the full mark was that the stage design lagged behind the massive improvement of its other aspects. But with all of that its luster is not lost and it's an unmissable experience!
Review in Arabic | Read full review
A Plague Tale: Requiem is an incredible action-adventure title. This much-anticipated sequel arrives on Next Gen consoles, PC, and Switch Digital only. However, gamers on these machines will adore the brutal and sombre journey they'll experience. It retains many much-loved mechanics but evolves miles beyond my wildest expectations. Accordingly, this latest instalment blew my mind, and I can't stop raving about it.