Sam Barlow's epic mystery of self-reference and cinema is an elaborate, ingenious enigma - one that would be even better if it didn't want to be solved.
Immortality is Sam Barlow's best, most thought-provoking game yet, and a barnstorming debut for Half Mermaid.
Immortality is a thoroughly mesmerizing mystery and one of the most surprising video game stories of 2022.
Nothing less than a whole new genre of video game, that evolves the interactive movie into something that feels dynamic and excitingly different.
Sam Barlow has somehow done it again, raising the bar for the FMV / interactive movie genre once more. Immortality is yet another masterpiece of storytelling.
In exploiting this fan-like thirst for knowledge as authority and authenticity — even if it occasionally undercuts the storytelling — the game also creates an easy choice for the curious outsider: Either play, or don’t. Immortality embodies the most enticing hallmarks of the “if you know, you know” meme — there’s no quick recap for a politely interested stranger that can adequately sum up the question What happened to Marissa Marcel? The only way to fully appreciate the scope of this project, flaws and all, is to throw all expectations of story and structure out the window, and realize that the simplistic divide between film and games is holding us back from doing so much more with either medium.
The latest game from Sam Barlow and Half Mermaid builds on what you've come to expect while also subverting its own genre in clever ways.
I want art to be a place where I can find love, beauty, or truth. Without these things, Marissa Marcel was better off lost.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
The non-linear narrative is a double-edged sword in Immortality, leaving us with brilliant moments of discovery but also points where the experience is "dismantled". Despite this, it is a truly unique game, essential for those who want to delve into the narrative possibilities of the medium.
Review in Spanish | Read full review
I’m not sure I’ll ever stop wondering about the snakes, the apples, and every other prop laced with subtext. I think that’s what Immortality set out to do; transform how many of us think about, and approach, all forms of media – as well as the people who play a part in shaping it, and shaping our lives in the process.
The most ambitious and intense Sam Barlow's game is a brilliant interactive mockumentary about movies and our relationship with the sense of narration.
Review in Italian | Read full review
Immortality is a phenomenal piece of work, filled with great acting and direction, centred around the story of one woman's life in front of the lens in all its fragile yet powerful glory.
Immortality is an ambitious and considered look at art, storytelling, film, religion, and many other things, but it doesn't quite catch all the metaphorical apples it throws in the air.
Immortality is a one-trick pony when it comes to gameplay, but there's a brilliant story buried beneath its hundreds of film clips.
The latest game from the creator of Her Story and Telling Lies has you piecing together the puzzle of a missing movie star
This fascinating game provides an interactive film trilogy, complete with behind-the-scenes footage, to help solve the mystery of missing movie star Marissa Marcel.
Immortality is unlike any other game. It's wildly ambitious, gorgeously shot, well acted, and incredibly unique. You might think you understand the straightforward gameplay, which requires you to match clips together to uncover the story of actress Marissa Marcel, but you have no idea what you're getting into and what you'll be at the end.
Immortality is a love letter to a certain way of making and intending cinema, but it's also an almost perfect experiment that aims to blend the languages of cinema and video game into a single one.
Review in Italian | Read full review
Immortality is Sam Barlow's most ambitious project. It presents an engrossing narrative, with numerous moments that will amaze you as you discover them. The only downside is that you can end up with repetitive scenes without knowing what to do next.