Batman: Arkham Knight - Batgirl: A Matter of Family
Top Critic Average
Playing as Batgirl is not quite as interesting as I had hoped primarily due to a lazy hacking mechanic, but, A Matter of Family was still different, interesting, and fun enough to recommend to Arkham fans.
A Matter of Family lets players take control of Batgirl for the first time, but still feels very familiar. Though very short, the experience is still fun and it's hard to go wrong with more Arkham.
Warner Bros. is really employing an odd strategy with Batman: Arkham Knight's post-launch content and the relatively expensive $40 Season Pass. All that's been revealed so far beyond a bunch of throwaway content (skins, races) is a handful of bite-sized episodes such as this; it's a far cry from the competent Cold, Cold Heart add-on for Arkham Origins last year. While A Matter of Family may be worth it for hardcore Batgirl fans, WB will have to do a lot better than this to justify the cost of the pass.
A Matter of Family is an admirable attempt to bring a playable version of Batgirl into the Arkham fold but noticeable technical issues, severe narrative inconsistencies, and a main story that literally goes nowhere drag it down from the lofty heights of greatness.
Don't blink, or you'll miss the Batgirl: A Matter of Family DLC. There's just not enough here to get excited about.
What had the potential to be a great piece of DLC, is instead an all-too brief episode of missed opportunities and squandered potential starring a great heroine who deserves far better.
A Matter of Family had a lot of potential, but a short runtime and rather routine gameplay keep it from standing above Batman: Arkham Knight's other short and middling DLC episodes.
Batgirl: A Matter of Family delivers on the promise of giving players control over Batgirl. She is a great character that completely deserves her own DLC (or entire game for that matter), but this expansion fails to do her the proper justice.
Arkham Knight’s price of admission to the season pass may be steep, but is A Matter of Family a good opener and a sign for its run? Not really. Suffering from a lack of narrative depth and actual noteworthy additions to the gameplay A Matter of Family really does feel like filler material, despite the excellent design of its areas which would seem to be suited for a much better run that it’s been given to work with. Next month’s Season of Infamy may be the turning point regarding many’s expectations for Arkham Knight’s season pass, but the glimpse we’ve gotten isn’t anything to be excited about.
The super short story doesn't suffice for Batgirl. It felt rushed, insufficient and downright lazy. The only saving grace it has is its price point. $7 is a price that matches it length and for the brief time spent as Batgirl, it was time well spent.