Immortals of Aveum Reviews
As far as first tries go, there's plenty to admire with Ascendant Studios' debut effort. Immortals of Aveum offers something to build on, both in terms of its own lore and for this up-and-coming studio as a whole.
Immortals of Aveum is so derivative as to make me question the accuracy of the word “uninspired” - this game absolutely is inspired. It’s taken so much inspiration from so much existing media there’s not a single unique element. Less of a story and more the creative slag oozing from a smelter full of adventure tropes, its narrative is matched in banality only by its gameplay. A bog standard, repetitive shooter that offers nothing new and does none of the old stuff well enough to justify doing it.
Even with inconsistent visuals, Immortals of Aveum is an enrapturing experience. Its combat gives players a stunning amount of choices and emboldens them to become the ultimate murderous magnus. The narrative doesn’t give into the most bland fantasy clichés, either, and instead tells a well-constructed tale with flawed characters that are given the space to grow. It’s a magical first effort from Ascendant that has set the stage to grow into a spellbinding series.
Immortals of Aveum provides a great deal of first-person spell-slinging fun, but writing and balance issues keep this new adventure down from what it could have been.
Immortals of Aveum delivers high-octane magical action and a world we're fascinated by. While the narrative itself is predictable and the dialogue between characters can border on excruciating, the rock-solid gameplay is a magical foundation for EA to build on and develop into something special.
Even six months after release, Immortals of Aveum is in dire need of more polish and a whole bunch of new patches.
Review in Russian | Read full review
Immortals of Aveum is the perfect example of a mid-tier experience. There’s some good ideas in there – and some things are executed well – but with so many others not feeling quite right, enjoyment will really vary person to person. We hope Ascendant Studios gets the chance to have a second shot at casting a spell on the genre. If given the space to jettison some tropes and really focus on their concept, there could be something really special here.
Immortals of Aveum is not quite the must-have new IP that some would have hoped, but there are some genuine moments of brilliance here. It has absolutely fantastic minute-to-minute combat, and once the player is in sync with their powers it's a wonderfully fluid experience. Unfortunately its story and writing doesn't match its gameplay, and its visual design is a bit of a mixed bag, but with gameplay that ranks among the most enjoyable for shooters of this generation so far, those flaws may well be worth overlooking.
Immortals of Aveum is a decent game that takes some risks with its technology. Some of those pay off, while others hold it back. The game itself is fun if not a bit too long and it just comes across as a decent game that feels undercooked at times. I enjoyed my time with it, but I am likely to forget it come the end of the year. In an overcrowded year this big budget gamble might not pay off, but I would certainly be in for this team’s next outing. The pieces for a great game are here, just need to fit them into place.
An original IP is always a good thing. An original IP that's also fun to play is even better. Immortals of Aveum is a fun magic shooter that takes the great arcade shooting of DOOM and combines it with fun exploration and puzzle solving. Its great animations and voice work help move a slightly sluggish story forward as best it can. But none of these issues kept me from enjoying my time as an Immortal.
A fantasy FPS not the most original in storytelling and themes but still fun, moderately challenging and technically appreciable. The combat system based on the use of three different types of magic and a decent variety of customization make for a solid and well-balanced experience.
Review in Italian | Read full review
For a first outing, Ascendant Studios has hit a home run. The team has established an incredible foundation for a universe we only hope we can continue exploring for years to come.
I had a ton of fun with Immortals. The combat is snappy, explosive, and smooth. Everything looks amazing, just a colossal colorful assault on the senses at every turn. The puzzles are a pleasant distraction. The writing has its ups and downs, to be sure, but the story itself is a proper ride. I truly can’t get enough of the word Everwar. I could have used a bit less quipping in the dialogue, however. While the combat occasionally got frustrating, it’s nothing a little practice (and difficulty adjustment) can’t fix. Traversal is a good time, even if the dodge cooldown feels excessive. If your first-person shooters have felt too serious lately, take heart! Immortals of Aveum is a magic-soaked, colorful romp that grips hard and doesn’t let go.
Immortals of Aveum presents us with an interesting new fantasy universe in which magic replaces bullets, but in practice it doesn't quite hit the mark. Despite solid fundamental action, combat can quickly become difficult to read, devolving into a dizzying swirl of colourful effects. Solid presentation and performance lead to some visually arresting scenes, even if the story isn't particularly memorable. It's a good first effort from Ascendant Studios, and the potential is absolutely there, but there's a feeling that the team bit off a little more than it could chew.
Immortals of Aveum makes a solid early impression with engaging magic-infused FPS action and eye-catching Unreal Engine 5 visuals, but a predictable plot, irritating characters, and repetitive, by-the-books level design dims the game’s razzle-dazzle. Immortals of Aveum will be worth it for some shooter and fantasy fans, particularly at a discount, but don’t expect your memories of the game to live forever.
EA was smart to snatch up the rights to Immortals of Aveum. It's an impressive debut from Ascendant Studio, featuring a refreshing take on FPS combat, a great fantasy story with loads of interesting lore, and an endearing cast of characters. Bottom line – I can't wait to see what Ascendant does next.
Perhaps the game has not been fully exploited in all aspects; Many scenarios look similar, giving the impression of having visited them constantly and there is not a large number of different enemies. The story is not a prodigy of originality either, but it is well carried, manages to convey drama and has interesting twists. And even with everything, the work that stars in these lines is still a good starting point for something that with successful updates could be as interesting as the playing field that presents us.
Review in Spanish | Read full review
Net of a series of technical problems that we sincerely hope can be mitigated by the next patches, Immortals of Aveum is a convincing first-person magic shooter, which lets you play with transport from start to finish.
Review in Italian | Read full review
Ascendant Studios made a good first try with this game, which if you manage to dominate in combat can be entertaining for the user, especially with the amount of magic available. Of course, I would not recommend it to everyone, since some technical and repetition aspects may not be completely pleasing, especially those who do not have patience.
Review in Spanish | Read full review