Destiny: The Taken King Reviews
The Taken King is a much welcome expansion that fleshes out Destiny's lore while streamlining some of its more cumbersome aspects. Matchmaking continues to be an issue, especially for folks who don't have plenty of friends online. On the plus side, the changes with The Taken King helps make things right after the initial release and gives hope that Bungie just might be able to truly realize this game's destiny after all.
There are still plenty of thorns, but it manages to address and improve nearly every aspect of the original 1.0 release.
True, I still don't know my Hunter's name. But suddenly I'm a lot more excited about spending another year with her.
The Taken King easily eclipses both previous Destiny expansions in quantity and quality of content, and goes a long way towards making Destiny the game what so many of us have wanted.
Whether you're an ardent fan who has logged into Destiny every week since launch, or someone who set down the controller the moment the credits rolled at launch last September, everything has been tweaked and changed for the better for everyone. And if you've yet to sample Destiny's brand of compulsive sci-fi shooting, with a year's worth of modes, missions and updates also behind it, there's no better time to jump in.
The Taken King lights the way forward for the sci-fi shooter, and while it's not the brightest of glows, it's clear that Destiny's darkest days are over.
Everything we've played in The Taken King so far feels like an evolution of the gameplay. It's obvious that Bungie has listened to their critics and fans alike, and so far what we've experienced indicates changes have been made in gameplay that are for the better.
The Taken King shows off Destiny's full potential. This is a must have.
After filing our initial review of Destiny last year, I said that the experience lacked soul, put the game aside, and felt I wouldn't be coming back. Around the beginning of the summer I needed a game that I could pick up and play for about 30-45 minutes at a time and jumped back in. Before I knew it I was hooked, playing the DLC content, running Strikes, rolling a second (and now third!) character. "The Taken King" and Destiny 2.0 have taken that experience to a new height that is worth diving back into for old players and warrants the price of investment (into the new Legendary Edition) for new players. Bungie has put in so many small, new tweaks and wrinkles that it will take dozens of hours before you'll see and do everything. Destiny is not perfect and is still a grind that is best experienced with friends, but the addition of new and repackaged content fleshes out the experience to a point where it becomes an easy recommendation for shooter fans.
The shine of novelty may have worn off, after Bungie took a year to fix it, but what remains is – at last – a good game
The Taken King is a sophisticated return to Destiny that makes it the best its ever been.
Destiny: The Taken King made me a believer. It is an enormous step in the right direction for Destiny, and improves upon Destiny in almost every regard.
Bungie decides the best way to fix Destiny is by changing less than you might expect
Year Two of Destiny is de-Dinkled, has upped the difficulty, given you a sword, and finally become a game you can invest in.
Destiny finally feels like the big deal that Bungie wanted us to think it was last year.
A streamlined menu system, with quests now receiving a dedicated tab coupled with the ability to track bounties and quests via the Ghost's UI, better storytelling with engaging characters and a more consistent drip-feed of genuine rewards for the player means Destiny 2.0 feels like the opportunity taken that Year One badly missed. While there are still many things Bungie can do to improve things, there's now a sense of optimism for players, as this content proves that the developer is listening.
It's been a year, and the coming of The Taken King has finally made Destiny the game it always should have been.
Destiny: The Taken King and the Year Two Update is a significant step forward towards making this game something more enjoyable rather than a chore, but it still focuses very narrowly on pleasing its existing player base.
The Taken King is a huge improvement over last year's release. It features a far better story, much stronger voice acting, more exciting and varied missions, and an endgame that is more rounded out for long-term play. Not only that, but it also refines the overall gameplay and makes the game a far better experience than before - one that is definitely worth playing.