Destiny: The Taken King is an awesome upgrade with many quests to keep me busy long after the campaign has ended.
The Taken King focuses Destiny's story and lets players forge a more memorable experience, lifting the entire game as a result.
All the changes and additions are for the best, and a great step forward for Destiny in general, but they come at a price – both literally and figuratively.
Streamlined interfaces and new content make this a must-play for Destiny fans
The Taken King is the make-good effort Destiny players have been waiting for
Bungie's newest expansion not only offers a compelling experience in itself, but transforms Destiny altogether.
Refines and improves the things that made Destiny great while fixing things we didn't realize were broken.
Destiny's biggest expansion to date makes the game a whole lot more enjoyable and easier to recommend.
Slowly but surely, Bungie is morphing this chimera of a game into something more presentable.
One year after its release, Destiny is finally becoming the game most of us wished. The Taken King improves the experience in nearly every way. Destiny still has a few issues that could be sorted out, but The Taken King brings hope that future Destiny expansions will fix those too.
The Taken King and the patch that it brought with it have been a grand revisionist move by Bungie. Very few parts of how the game works haven't been touched, tweaked and altered in some way to improve upon the flawed aspects of the game's original release. With a fun new story, plenty of content that runs alongside it and an outstanding new raid, it's a good time to be playing Destiny.
It's evident Bungie has been listening to fan feedback this last year and has worked hard to reinvent Destiny. The story is presented better than ever, the new subclasses offer different playstyles and draw players together, and the grind is alleviated thanks to a plethora of post-game missions and the Dreadnaught patrol zone.
It's been a year, and the coming of The Taken King has finally made Destiny the game it always should have been.
Destiny: The Taken King and the Year Two Update is a significant step forward towards making this game something more enjoyable rather than a chore, but it still focuses very narrowly on pleasing its existing player base.
A streamlined menu system, with quests now receiving a dedicated tab coupled with the ability to track bounties and quests via the Ghost's UI, better storytelling with engaging characters and a more consistent drip-feed of genuine rewards for the player means Destiny 2.0 feels like the opportunity taken that Year One badly missed. While there are still many things Bungie can do to improve things, there's now a sense of optimism for players, as this content proves that the developer is listening.
Destiny finally feels like the big deal that Bungie wanted us to think it was last year.
Bungie decides the best way to fix Destiny is by changing less than you might expect
Destiny: The Taken King made me a believer. It is an enormous step in the right direction for Destiny, and improves upon Destiny in almost every regard.
The Taken King is a sophisticated return to Destiny that makes it the best its ever been.
The shine of novelty may have worn off, after Bungie took a year to fix it, but what remains is – at last – a good game