Destiny: The Taken King Reviews
Destiny: The Taken King is an awesome upgrade with many quests to keep me busy long after the campaign has ended.
The Taken King focuses Destiny's story and lets players forge a more memorable experience, lifting the entire game as a result.
Streamlined interfaces and new content make this a must-play for Destiny fans
The Taken King is the make-good effort Destiny players have been waiting for
Bungie's newest expansion not only offers a compelling experience in itself, but transforms Destiny altogether.
Destiny's biggest expansion to date makes the game a whole lot more enjoyable and easier to recommend.
Refines and improves the things that made Destiny great while fixing things we didn't realize were broken.
The Taken King is a huge improvement over last year's release. It features a far better story, much stronger voice acting, more exciting and varied missions, and an endgame that is more rounded out for long-term play. Not only that, but it also refines the overall gameplay and makes the game a far better experience than before - one that is definitely worth playing.
Bungie set out with a goal for Destiny: The Taken King and they have mostly succeeded. While some of the nagging problems from the original game persist – boring patrol areas, recycling of areas and enemies, and bullet-sponge enemies – Destiny: The Taken King does more than enough to make up for the sins of its predecessor.
Year Two of Destiny is de-Dinkled, has upped the difficulty, given you a sword, and finally become a game you can invest in.
Destiny finally feels like the big deal that Bungie wanted us to think it was last year.
It's been a year, and the coming of The Taken King has finally made Destiny the game it always should have been.
A streamlined menu system, with quests now receiving a dedicated tab coupled with the ability to track bounties and quests via the Ghost's UI, better storytelling with engaging characters and a more consistent drip-feed of genuine rewards for the player means Destiny 2.0 feels like the opportunity taken that Year One badly missed. While there are still many things Bungie can do to improve things, there's now a sense of optimism for players, as this content proves that the developer is listening.
The Taken King is an important step forward as a franchise and more often than not feels like the Destiny we should have gotten last year. Bungie is finally adding meat to a game that was mostly bones. Year 2 is off to good start with a story that matters, improved loot drops and leveling system. At the end of the day, Destiny: The Taken King has become an easier adventure to revisit and an even easier recommendation for new players. Now, who wants to raid?
One year after its release, Destiny is finally becoming the game most of us wished. The Taken King improves the experience in nearly every way. Destiny still has a few issues that could be sorted out, but The Taken King brings hope that future Destiny expansions will fix those too.
The Taken King and the patch that it brought with it have been a grand revisionist move by Bungie. Very few parts of how the game works haven't been touched, tweaked and altered in some way to improve upon the flawed aspects of the game's original release. With a fun new story, plenty of content that runs alongside it and an outstanding new raid, it's a good time to be playing Destiny.
All the changes and additions are for the best, and a great step forward for Destiny in general, but they come at a price – both literally and figuratively.
It's evident Bungie has been listening to fan feedback this last year and has worked hard to reinvent Destiny. The story is presented better than ever, the new subclasses offer different playstyles and draw players together, and the grind is alleviated thanks to a plethora of post-game missions and the Dreadnaught patrol zone.
Slowly but surely, Bungie is morphing this chimera of a game into something more presentable.
Bungie decides the best way to fix Destiny is by changing less than you might expect