Armored Core VI: Fires of Rubicon Reviews
I was a bit skeptical that From Software would find a way to make Armored Core relevant again after a lengthy hiatus, but they figured it out. The spark of the series is still very much alive without giving up its soul and making it something else entirely, and a new generation will be able to appreciate why these games were so venerated. Just be ready to tinker a bit, and take some Ls.
A dream for any mecha fan, with a remarkable technical invoice and spectacular combats. But its very high level of difficulty, when it comes to overcoming certain bosses, will be a handicap for those players who are not used to the dynamics of the Souls.
Review in Spanish | Read full review
Armored Core 6: Fires of Rubicon is a powerful mech flying with faulty thrusters. A fast-paced action game loaded with thrilling dogfights and stimulating mech customization is dragged down by all too familiar FromSoftware quirks like illegible UI and a headache-inducing third-person camera. It’s not enough to fully spoil an exciting ride, but it does leave me wondering how far a good tune-up would have gone.
Fires of Rubicon is Armored Core as it should always have been: the new game delivers a great combat system and mobility, but unfortunately, it's hampered by a few shortcomings no longer excusable to a world-class studio such as From Software.
Review in Italian | Read full review
Armored Core 6: Fires of Rubicon truly feels like a surprise treat this year. I’ve played a lot of good mech games, but few have ever given me the sheer depth of customization in both cosmetics and functionality that we have here. It’s like a dream come true. Certainly, it’s not the easiest game to beat and there are bosses that turn that dream into a temporary nightmare. However, when the answer is always just build a cooler, stronger mech, there’s little I can complain about beyond replaying missions to get there. It took a long time for Armored Core to come back and show a new generation why we loved these games back in the 90s and 2000s, but I couldn’t be happier it’s here. Maybe I’ll see you in the field and we’ll see who’s the real ace. I look forward to it.
Years and several Soulslike games later, FromSoftware revisits another of its iconic franchises and mostly soars with awesome visuals and combat. While difficulty is always going to be a factor in these games, the sudden challenge spikes will alienate those who lack the patience for finding the right build.
FromSoftware has finally returned to its classic mecha action franchise after a decade with the arrival of Armored Core VI: Fires of Rubicon, and what a glorious return it is. Whether you're an Armored Core veteran or a fan of the developer's Souls games looking to see what else the studio is capable of, you'll absolutely fall in love with Armored Core 6's immensely satisfying gameplay, fascinating story, and immaculate presentation.
Armored Core VI: Fires of Rubicon is a great robot editor that allows all mech enthusiasts to create the fighting machine of their dreams, but a very down-to-earth game with short linear missions, boring environments and weak standard enemies
Review in Russian | Read full review
The game doesn't outstay its welcome, coming in at roughly 15-20 hours, but also offers some extra content for those looking to tackle New Game Plus multiple times. Overall, I'd recommend Armored Core 6 to those looking for an exhilarating fast-paced action game that is supplemented by an engaging metagame of designing the perfect build to adapt to each mission.
Armored Core VI: Fires of Rubicon is an almost perfect comeback for the mecha series by FromSoftware. Despite some frankly incomprehensible slip-ups, like the presence of invisible walls and uninspired stealth missions, this is one of the most hectic and satisfying mecha action games, as it offers heart-pounding boss battles and an incredibly deep customization system.
Review in Italian | Read full review
Armored Core VI Fires of Rubicon is without a doubt one of From Software's most unique and polished experiences in the last decade. However, there's a certain expectation of AC Pilot skill getting into the cockpit that even making it through until the final chapter requires an established familiarity far above and beyond any Soulslike pedigree.
Armored Core 6 is one of the best mech games I've experienced in years, and it's one I expect to play through at least two more times. The story of Rubicon, and how your decisions as a mercenary shape it, is my favorite story in gaming this year, up to and including all the big releases that have come out so far. It's an exceptionally well-made title with few bugs, incredible graphics, great gameplay, and a thought-provoking narrative. I just wish it was a little longer.
Circling back to the question that I pondered for all those years- with all the great new talent and abundant resources in tow, FromSoftware has brought Armored Core back in glorious fashion with their finest overall entry in the series history yet. Whether you’ve never heard of Armored Core before or are a die hard fan that’s been waiting a decade for a new release, this mission to Rubicon 3 is one not to be missed.
Armored Core VI: Fires of Rubicon admirably weds satisfying combat with extensive mech customisation, with short missions letting you quickly experiment with new ideas and builds. However, once you've settled on an optimal loadout, it's those same quick-fire levels that begin to blunt the fun. The result is a game that can be just as enjoyable as it is frustrating. A littering of good boss fights and rock-solid performance on PS5 make it a worthwhile experience as a whole, but Armored Core VI: Fires of Rubicon won't go down as a classic in the same way other FromSoftware titles have for the past decade.
Armored Core VI is not just fan service. It’s an incredible synthesis of a respected franchise and lessons learned over ten years of game design. For longtime players of Armored Core, the new game moves the series forward in a remarkably successful way. While it’s an entirely different experience, gamers coming from Dark Souls will still recognize FromSoftware’s core philosophy of challenge, persistence and reward. Armored Core VI is fast-paced, brutally difficult in places and extremely satisfying to play.
Fires of Rubicon offers a new frontier for the Armored Core series, demonstrating developer FromSoftware's ability to weave its recent success and confidence back into familiar territory, while at the same time demonstrating that you can indeed teach an old hound new tricks.
Armored Core VI: Fires of Rubicon is an excellent starting point for the series, which after so many chapters not really successful had been missing for an entire decade from the scene.
Review in Italian | Read full review
Armored Core VI is the perfect example of tough love. I’ve lost track of how many times I thought a boss or stage was impossible before ultimately figuring things out, whether it be via a new build or simply learning boss patterns. I understand that Armored Core VI can feel too hard and unfair at times. But if you stick with it, you just might be surprised with what you’re capable of.
Armored Core VI: Fires of Rubicon delivers exciting mech action and superb customization options, albeit with some annoying difficulty spikes and relatively drab maps.