Armored Core VI: Fires of Rubicon Reviews
FromSoftware delivers a superlative action game that builds on its Soulslike pedigree while staying lean and laser-focused.
Armored Core 6 Fires of Rubicon is a masterful return to form for the series that incorporates the modern design philosophies of From Software. It’s a dystopian world with a brutally gorgeous aesthetic and refined gameplay elevated by exceptional boss battles. Any fan of the series new or old will find something to love.
FromSoftware has finally returned to its classic mecha action franchise after a decade with the arrival of Armored Core VI: Fires of Rubicon, and what a glorious return it is. Whether you're an Armored Core veteran or a fan of the developer's Souls games looking to see what else the studio is capable of, you'll absolutely fall in love with Armored Core 6's immensely satisfying gameplay, fascinating story, and immaculate presentation.
FromSoftware once again released an utter masterpiece, with insane combat and an engaging plot, along with customisation allowing you to create the mech of your dreams.
Armored Core 6 is an unsympathetic and cold-blooded game. It's a cup of bitter, black coffee – and thankfully, that suits my palate perfectly. It's full of moments that make you feel very powerful – in both effortless and hard-fought ways – and moments that make you very, very small. In the face of it all, you're pushed to overcome the impossible. And you'll come out on the other end wearing an exhausted, wry smile.
Armored Core VI heralds a bright future for the return of Armored Core.
Armored Core VI: Fires of Rubicon pairs its fast-paced, exciting, and downright fun gameplay with incredibly rewarding progression and a staggering amount of player customization. Its quick but thrilling missions are paired with challenging FromSoft-style boss fights that will test your knowledge of the game’s easy-to-learn, hard-to-master mechanics in fun and exciting ways. More than that, it beautifully delivers on the fantasy of being a mech pilot with its gritty world and excellent mech control and fighting, creating an immersive game that feels as good as it plays.
Armored Core VI: Fires of Rubicon is the kind of experience that fans of the mecha genre have wanted for some time.
FromSoftware did it again. Despite no following the soulslike formula and returning to an old franchise, la studio behind Elden Ring manages to deliver a epic, modern and very well design mecha game the definitely, is a GOTY contender.
Review in Spanish | Read full review
Rating a game like Armored Core 6: Fires of Rubicon can be very complicated and very simple at the same time. I mean, it's a game that not everyone is going to love, it's not what we're used to with From Software and that also counterbalances. For me, and having played him, I must say that he is a clear contender for game of the year, he has everything he needs to have to be able to compete. But of course, it is a niche game, it has great virtues, but it does not become anything completely innovative to think that it has to be the best.
Review in Spanish | Read full review
Armored Core VI is not just fan service. It’s an incredible synthesis of a respected franchise and lessons learned over ten years of game design. For longtime players of Armored Core, the new game moves the series forward in a remarkably successful way. While it’s an entirely different experience, gamers coming from Dark Souls will still recognize FromSoftware’s core philosophy of challenge, persistence and reward. Armored Core VI is fast-paced, brutally difficult in places and extremely satisfying to play.
When I think back on my time with Armored Core VI, I can’t help but think about my fondness for the voices over the radio. The way Rusty was so cool when he showed up to help bail my ass out. Or the progression of Carla calling me a tourist. Then all the arguments and shared triumphs with real world friends over which bosses were too hard and which weapons were too cheesy. The way we share this game with one another. From Software manages to make connections in small, delicate internal ways, and also big messy explosive ones that I don’t think they can possibly plan for.
Armored Core VI: Fires of Rubicon emerges ablaze with FromSoftware’s best impulses. Demanding and rewarding combat is bolstered by series signature customisation and player-driven storytelling to form a masterclass in design philosophy and raw fun.
A refined experience from a much more mature FromSoftware and a crew behind their best hits gives a once obscure franchise a more palatable experience for all makes Armored Core 6: Fires of Rubicon an unforgettable mecha action game for the ages.
The king is back, baby! The latest entry in the series is here to remind us why Armored Core is one of the better mech games out there, if not the best.
Armored Core VI: Fires of Rubicon is a love letter to the entire history of the franchise and elevates the work FromSoftware has done over the past 25 years, delighting veterans and newcomers alike. It's a safe project, in a way, because it keeps much of the gameplay loop of its predecessors intact; however, it manages to improve every aspect of these components, bringing a unique experience like few action games can do today. A great comeback from an IP that should never have been forgotten.
Review in Portuguese | Read full review
Armored Core 6’s short missions, lack of an open world, and difficulty may not be for everyone. However, from my perspective, it was difficult to find anything negative to say about it. As someone who loves compact experiences with excellent gameplay, Armored Core checked all the right boxes. Not to mention the surprisingly compelling story. Armored Core 6: Fires of Rubicon gets a 9.5 out of 10.
A grizzled veteran will find much to love in Armored Core VI: Fires of Rubicon, and with FromSoftware continuing to refine its approach of hardcore sensibilities with a degree of accessibility, so will newcomers to this fabled franchise. The action comes fast and heavy; there is immense depth and enjoyment to be had in assembling ACs, and with a story that takes plenty of twists and turns leading to any of the three endings, it has been an immense pleasure to see things to the end, and return for more before the dust even settles.
Probably the best giant robot game ever made and an excellent companion piece to the likes of Dark Souls and Elden Ring, that matches both games in terms of spectacle and customisation.
I've seen two endings now and they both make me miserable in different ways, which feels like a good summary of this and maybe all war