Quantum: Recharged Reviews
Quantum: Recharged didn’t set my world on fire, nor do I think it was really expected to. It’s a revival of an old formula intended to sit alongside the rest of the Recharged series. If you’ve already been following the series, you probably already know you’ll enjoy it. Otherwise, you can skip over it and not really miss much, but it’s definitely worth trying out. You might find yourself getting sucked in, at least for a little while.
What's up, Quantum: Recharged? Did you absolutely have to be released in these days without some final tweaks? The game is fast-paced and fun, making it perfect for a score attack, but there are a number of shortcomings that soon end up spoiling the experience. Controlling the spacecraft with the mouse is frustrating, but fortunately the pad does its job very well. The additional challenges are more or less all the same and represent no real added value. With a little more attention to detail it could have become a must-have hyper casual, instead it is little more than a weekend game.
Review in Italian | Read full review
Quantum: Recharged from developer SneakyBox and publisher Atari is an improvement from the original arcade experience. It brings enough newness to enemies, provides a good dose of mode variety, and is quick fun. While the arcade experience might not attract every gamer due to its lack of depth, there is enough here to warrant a hard look.
Quantum: Recharged recreates the '80s classic while retaining its key features, but also adding new mechanics to make it more responsive and challenging. It is a game worth checking out if you are a fan of Atari and also a good option to play with friends in the local cooperative.
Review in Portuguese | Read full review
It may not give a good first impression but once you start to learn strategies and achieve higher and higher scores, Quantum: Recharged quickly turns into one of the most rewarding and enjoyable arcade-style games that you'll ever play.
Despite being simplistic in concept with just movement and a dash to play with, Quantum Recharged’s scoring loop is just so addicting that you’ll gladly whip it out for a few quick play sessions.
It’s not that Quantum: Recharged is bad, far from it. The thing is: it’s beyond basic. It feels like the Recharged games released a handful of years ago, back when they were basically vector-based remakes of old arcade games with little else to offer besides new visuals and an EDM soundtrack. This is still a somewhat entertaining game for a handful of minutes at a time, but after playing more interesting games by Atari in recent times, I’ve started to expect more from their outings. The best thing I can say about it is that it’s… fine.
Atari's idea of reformulating its works always oscillates between novelty and repetition. Unfortunately, Quantum: Recharged was more on repeat, serving only those who want to enjoy the nostalgia. The game itself is not bad, but it certainly falls short of its other renovated brothers.
Review in Portuguese | Read full review
Quantum Recharged basically can't do much wrong and comes across less cluttered than, say, a Geometry Wars. The fan community that still has enough reflexes to prove their skill, wants to invest a few hours in perfecting their combo moves and doesn't mind the squeaky color explosions will certainly get their money's worth. Everyone else will keep their hands off Quantum Charged, as expected.
Review in German | Read full review
Quantum: Recharged is just an OK addition to the series and while not based on a very well known property, it's an interesting game once you get the hang of it. This new release is not terrible by any means, but if you happen to pass this one by, you aren't really missing much.
Besides dodging and making deadzone circles, I actually got bored pretty quickly with this game. The 25 challenges that you can achieve are in themselves much of the same and the arcade mode actually brings little extra. Quantum: Recharged is therefore extremely fast in repetition, so that you have seen the concept quite quickly. In addition, the level design and gameplay are kept uninspired by never making additions or adjustments. In itself, the game is fun for about 2-3 hours, but I'm not surprised if you've seen it before then.
Review in Dutch | Read full review