Mass Effect Andromeda Reviews
The combat crackles and the worlds are lush, but mediocre writing and tepid quests add up to what is probably BioWare's worst RPG yet.
Marred by inconsistency and in need of a polish pass, this vast new sci-fi frontier nonetheless rewards dedicated exploration.
Mass Effect: Andromeda only occasionally recaptures the series' brilliance, but delivers a vast and fun action-RPG.
Mass Effect: Andromeda starts out just a bit too slow, but is sure win over fans of sci-fi action RPGs once the real open-world space exploration begins.
Mass Effect games usually have decent gameplay and focus on an exceptionally written story with very engaging characters. This one feels completely reversed as the gameplay is loads of fun, with a lot of experimentation, and is also well executed. The story on the other hand suffers from major problems along with most of the characters being bland and boring. Multiplayer may be fun to play, but very little has been added to the mode to keep you engaged for long unless you’re a hardcore fan of the mode. Overall the game doesn’t really innovate much in the way of newness and there is some work to be done to make the sequel to be a success the Mass Effect that surpasses the original games. However, there is a lot of potential to explore in this brand new galaxy.
Andromeda provides an interesting premise and story, but is let down by poor combat, excessive padding, and over-complication
Mass Effect: Andromeda has the series’ signature mixture of story, characters, and combat. Though its success rate varies in each area, it still provides dozens of hours of fun
Andromeda succeeds, despite a host of problems
Andromeda's combat soars but its storytelling sputters, making the series' first venture into uncharted space a shaky but occasionally satisfying new adventure.
Andromeda largely feels like a shoddily assembled facsimile of the previous Mass Effect games.
The plot and structure of Mass Effect: Andromeda can be viewed as a metaphor for the game itself, where a population eager for a fresh start makes a leap into a new frontier. The destination isn't the paradise we hoped for.
This is a good game. This is a BioWare space RPG. This is a Mass Effect game, in character and execution as well as in name. If you're a Mass Effect fan—the kind who created a custom Shepard and imported a single save game all the way through the original trilogy and has fierce feelings about the proper romance choices for Shepard—then you'll want to buy Andromeda, because even though it won't give you any more Shepard, it will give you more Mass Effect (and there are some hints and voice logs from familiar original trilogy faces to be found—if you look for them).
Mass Effect: Andromeda is an unbalanced experience.
As a follow-up to the previous trilogy, it's a timid and tepid tale too heavily reliant on what came before, too unambitious for what could have been, trapped in a gargantuan playground of bits and pieces to do.
Mass Effect: Andromeda isn’t the most innovative game out there, but it’s easy to get lost in this imaginative space opera.
Games have to fit into our lives, and that's not always fair. Mass Effect: Andromeda might've worked a decade ago on the Xbox 360 and PlayStation 3, but it doesn't work in a world that is delivering games like Horizon: Zero Dawn, Nier: Automata, and The Legend of Zelda: Breath of the Wild. In this reality, BioWare's latest role-playing game is old, broken, and often boring. Worst of all, it's going to disappoint fans of the Mass Effect series.
A welcome return to Bioware’s space opera, introducing great characters, an interesting story and some fantastic designs, always providing things to do.
Performance issues are a huge let down, and it feels more Dragon Age than Mass Effect. But if you like open world exploration with fast paced gun fighting, and a hero story like an OTT Hollywood action movie, you'll probably like Andromeda.
Mass Effect Andromeda does not follow the Mass Effect series very closely, yet Bioware has injected it with some of the elements that made the previous entries successful. Yet these elements alone weren't enough to compensate for the empty world, superficial characters, technical issues, and more. The gameplay experience will definitely be unique to each player and the level of enjoyment will depend on how attached the player is to the series.
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