Doom (2016) Reviews
DOOM is hands-down one of the best reimagined and exciting FPS games this generation.
Doom is a brilliant homage to the spirit, and hellish gore, of old PC shooters.
I had no idea it would be this much fun.
That a first-person shooter like Doom exists in 2016 is shocking. Its levels are vast and intricately designed, its gameplay diverse and joyful, its toolset robust. Multiplayer is its weak link, but the adaptability of SnapMap is more than enough to offset that.
As graceful a marriage of old school action and modern sensibilities as you could probably hope for, despite the so-so multiplayer and repetitive setting.
Doom is the best possible way to play, in 2016, something that was great in 1993. Unmissable.
Review in Italian | Read full review
What "Doom" gets noticeably right is its pacing. The ebb and flow of combat is as balanced as a keystone.
Doom is a truly spectacular bit of ultraviolence, but it's deceptively smart in how it goes about it. It knows that all you want to do is blow stuff up in increasingly more brutal ways, leading to a single player that is probably the best FPS campaign since Wolfenstein: The New Order. While multiplayer is almost a damp squib, Snapmap allows for those with creative minds to unleash their creativity with an easy-to-learn map editor. To describe Doom in two words: Bloody brilliant!
id Software knows what it's best at, and it works on honing that talent to a razor's edge. With Doom, id has delivered a highly polished, utterly shameless Hellbound hecatomb that confidently swaggers into the world with gaudy fervor. It's huge, it's preposterous, and it's absolutely bloody majestic.
Defying the odds, id Software has made DOOM not only a relevant series in 2016, but a great one. They've also managed to create three distinct modes that all have their own appeal and feel to them. It's an amazing package, and one that I'll continue to come back to.
DOOM is 2/3 really good and 1/3 really mediocre. The single player campaign is an absolute blast and if you like the shooting action from that you can get all you can eat via Snap Map. DOOM competitive multiplayer is really unfortunate, however.
The 2016 Doom reboot shares more in common with the 1993 original than its 2004 sequel. But who cares when it cranks up the demon slaying to 11?
DOOM allows you to become the main character of your own personal gory action movie; the conductor of an unholy, death metal symphony. As you vault and explore vantage points, as you blast demons mid-air as you leap down and stomp on demonic brains.
As one Bethesda employee put it: "If you're not into violent, bloody games… DOOM's probably not a game for you". For everyone else, it's impossible not to recommend trying the title. The campaign is where DOOM really shines with its fast-paced, slick, brutally bloody and exhilarating action that mixes old-school gameplay with modern design. The multiplayer is solid if not spectacular, but that may change in time once the game's community begins to experiment with the creation tools in SnapMap. DOOM is back and it's hellishly good.
In Doom's first moments you break free from metal restraints with your bare hands before smashing a demon's head in against the edge of a stone table.
Temper your expectations, accept that you're essentially blasting cans off a fence, and Doom is, unexpectedly, the best shooter of 2016 so far.
DOOM is back, and I couldn't be happier. Brutal, ultra-violent, hyper-kinetic and able to make the adrenaline go into circulation as it had not happened to me for a long time. The gameplay is built on the solid piles of its previous ones more than twenty years ago, suitably aging with elements now indispensable in 2016, but still intimately connected to a really inspired level design, and that traces a new path for the FPS genre.
Review in Italian | Read full review
Doom is exactly what I wanted from a modern take on one of my favorite franchises. There is more than enough meat here to satisfy even the most jaded player.
DOOM may become repetitious near the end and doesn't take needed risks with mission variety, but it boasts some of the finest shooting mechanics and thoughtful levels we've seen in a first-person shooter in years, pushing it to the very fringes of excellence. The campaign's a head-banging, heavy metal hoot with a surprisingly good backstory, striking visuals, and two decent multiplayer-minded modes to back it up. We'd dare say this could be the Dark Souls of its genre, gripping you with its nonconformity while unleashing its own kind of glorious Hell upon you. However, where this illustration falls apart is how you can raise Hell in return, going on the power trip of a lifetime to rip and tear through legions of demons.