Life is Strange: Episode 3 - Chaos Theory
Summary: Life is Strange: Episode 3 - Chaos Theory is another strong entry to the episodic series about time travelling teens. Critics have noted that despite the typical pitfalls of such a release strategy, the title still shines.
Top Critic Average
Life Is Strange: Episode 3 takes a massive turn with a heartfelt and ambitious new story.
There's a lot of downtime at the start, but another shock ending does little to dilute what is the best piece of interactive storytelling so far this year.
I wish more happened in this episode, but the story is still intriguing and the cliffhanger is shocking
The third episode of Life is Strange marks the series' high point, with poignant emotional moments and a twist that turns the narrative on its head.
Life is Strange takes a hard turn with Episode 3 as Max's supporting cast gains a bit more nuance and depth. So far, each episode of Life is Strange has improved upon the foundation laid by the last one. With Episode 3, the developer makes the player really think about the scope of Max's powers and actions. Great stuff.
The cliffhanger that Chaos Theory ends on is so perfect for this portrayal of the fictional Arcadia Bay, Oregon where nothing's ever perfect. However, it's also scarily dangerous in that it very well might render most of the world-building a moot point. It'd be such an absolute shame if that were to happen. We have to wait to see if that's the case. But, Life is Strange now has me in its grips, and if I'm worried, it's only because I care. I finally really, truly care.
Life Is Strange has always had a nice down-to-earth quality for a video game. Sure, the time travel gimmick is just that, but Max and the rest of the occupants of Arcadia Bay still keep me invested. And only two episodes remain.
In the shadow of the incredibly powerful second episode, the midpoint in the series is a solid episode that felt for large parts like it was waiting for the next big thing to happen. Thankfully, Dontnod did just that with an almighty twist in its final few scenes that has you on tenterhooks with the seemingly infinite possibilities the story now holds.
It is also an interesting melding of the episodic adventure popularized by Telltale, the Doublefine puzzle game and the emergent genre of Cascadian environmental and self-exploration of which Gone Home is the definitive example. Fans of these forms are likely to find much to enjoy. Gentle, unhurried and with an ambient layer of puzzle-solving, this is a so far very successful melding of genres.
A shorter episode, but still a good one. Life is Stranges continues to be hella good.