Stellaris Reviews
A major improvement in almost every facet of gameplay, made even better because it's free.
The game is meant to evoke that kind of wide-eyed wonder that the night sky holds, placing the player, at first, in an empty galaxy that holds such promise and excitement.
Stellaris, bringing the final frontier to your PC allowing you to build the galactic empire of your dreams
With the proper cultivation and growth, Stellaris can stand with the greats like Galactic Civilizations III or the upcoming Master of Orion reboot, but as it stands, it needs a little more love, whether that is from Paradox themselves or a dedicated fan-base, I do not know. One thing is for sure though, and that is that Stellaris is the planting of a seed that could grow into something spectacular.
Stellaris is a game that begs you to explore but with erratic sector AI and trait conflicting win conditions it is a confusing and at times unexciting game to play.
A sort of best-of compilation of gameplay mechanics from other Paradox games, Stellaris is one of the greatest strategies this studio has published so far. So, put on your space suit, rev up the thrusters and head into the stars - the galaxy is waiting for you!
Not for me, though. I sunk more than 24 hours of gameplay into my first week with Stellaris. An entire day! With more than 500 hours clocked on CKII, I'm clearly susceptible to this sort of thing – but the fact is, Paradox have done it again. Stellaris is already a deep, compelling and hugely atmospheric game of strategy on a galactic scale. It'll only get better as time goes on – and I'm thrilled to see where it'll go next.
Stellaris combines watertight strategic gameplay with a wonderful sense of exploration to create a thrilling and engrossing spacefaring grand strategy title.
Stellaris builds a foundation that will hopefully yield something wonderful within the next few years of patches and expansions. For now, this is a good game that I recommend for both the newcomer and the hardened veteran that probably already has this game.
_____________________________ Exploration and empire expansion are genuinely captivating.
Stellaris captures the craziness and fun of sci-fi in an engaging, infinitely replayable strategy game.
A series of small tasks makes Stellaris easy to jump into, but hard to put down without completing that "one last thing"
Stellaris isn't astounding yet, but in time, it may just get there
Ultimately Paradox has created a brilliant and lasting experience in Stellaris; one that allows players to cultivate an empire that spans entire galaxies. It is both wonderful and appropriately grand.
It's good that, in a game about space, I've never felt limited, because there shouldn't be limits. While this almost feels like "Sim Universe" at times, the core difference is in something for which to strive and active threats beyond your own mishandling of resources and the occasional fire to put out. There's a whole universe out there, and I can't wait to play through Stellaris as many times as it takes to experience the whole thing.
Stellaris isn't perfect, but it can easily improve in its problematic areas. For the dozens of hours you'll sink into first establishing your empire, it's a fun experience even if it doesn't quite unseat the likes of Master of Orion or Civilization.
Stellaris gives you the stars as your playground, proving that Paradox capably translates some of their strategy game prowess into space.
As many other videogames developed by Paradox, Stellaris speaks to a very small niche. Complex and uncompromising, it shows an impressive effort to bring the gameplay of a Grand Strategy Game into the space.
Review in Italian | Read full review
Stellaris is not a perfect game and there are aspects that Paradox could (and, judging by their track record, probably will) improve, including an unexciting range of technologies, a potentially plodding mid-game and timid enemy AI.
So how to go with recommending it? Were this a creation of any other developer or publisher, I'd have my concerns. But the truth is, once they get it all sorted, it's going to be a heck of a game. From the modular ship constructor system and the impressive (if automatic) fleet battles, to the ethical tensions between interstellar neighbours reminiscent of Sid Meier's Alpha Centauri, to the endless moddability that'll allow, no doubt, classic sci-fi reskins (the likes of Dune spring to mind), I can't wait for Stellaris to be the game it is so obviously going to be. For now, though, it's still struggling with escape velocity on its mission to the stars.