Top Critic Average
If you're a big believer in great storytelling in video games, Fullbright has once again nailed it, proving it can be done, and it can be done to the highest standard.
My sole criticism is its length. Given how tied up I was in the suspense, Tacoma's short play time seemed almost merciful, but I would have liked to have spent more time with each of the characters (even the AI, Odin), or get a more thorough exploration of the game's intriguing conclusion. That being said, Tacoma is remarkable and I look forward to the impact it will have on narrative devices in videogames.
If you want a great story told well, that will last an afternoon, then get Tacoma. It knows what it wants to be, and it does that perfectly.
Tacoma gives players a masterfully crafted setting and encourages them to find out what made the people who once called it home tick. Life, even among the stars, can be mundane and familiar but Tacoma's presentation is nothing short of spectacular.
Tacoma‘s simple premise expands into something much larger, and it invites each of us to examine what it means to be human, and how we might pretend to be if we can't actually achieve that. There's a game there, underneath the questions it's asking, and it's a wonderful, technologically sound port. I'm not sure what else needs to be said about the achievement of Tacoma, because so many smart people have already discussed it at length when it was released on PC in 2017. All I can say is that is has aged well, attacks concepts like human will and capitalism on angles that seem fresh in 2018, and remains a must play for those willing to set aside a few hours of their time to experience some very fine, challenging work within the video game medium.
Tacoma makes you feel like a digital detective, as you trace the threads of a broad social web of relationships and motivations.
A diverse narrative-driven space adventure for people wanting actual emotions and relationships in their games; that is Tacoma.
Fullbright proves that they have mastered interactive storytelling by delivering a uniquely absorbing experience in Tacoma. Allowing players to explore as much or as little as they want perfectly complements the amazing cast of characters and beautiful environments. While it may be short, Tacoma is one of the most unique games I've played this year.
Tacoma is a carefully put together piece of art in the narrative-story driven genre of games. The team at Fullbright have taken everything they learnt from Gone Home and improved on everything from the pacing to the delivery of the story, only without such an emotional ending this time. The majority of your time will be investigating spirit-like reconstructions as you look into the crew members lives and create a bond with each of these people who are no longer aboard the ship. Tacoma isn't a long game, but it's a game which will stick with you and make you want to go back for more, even if it's just to listen to the director's commentary.
Though short, Tacoma is a great narrative adventure, especially for fans of sci-fi.