Lords of the Fallen Reviews
The first souls-borne child, who seized to become a From Software successor is returning after nine long winters. This new Lampbearer presents a well-established, and captivating setting, filled with a set of well-known features, that any true soulslike fan will love and hate equally. Duality of the game's worlds provides unique aesthetics and puzzle-like mechanics; however, its potential is never reached and noticeable imperfections are ever so noticeable. Developers deliberately sabotage players and frustrate genre fans, who've simply hoped for more'
Review in Slovak | Read full review
Lords of the Fallen is an intriguing soulslike proposition that draws inspiration from well-known franchises in the genre. It offers 2 interesting worlds to explore simultaneously, characters with different styles to choose from, a cooperative mode that enriches the adventure, and a vast catalog of weapons. However, the game still has some technical flaws, and that could be the trigger to abandon it at any time.
Review in Spanish | Read full review
If you're a Souls fan itching for something to fill the gap while waiting for Bloodborne next year then you won't be disappointed with LotF. For everyone else who isn't familiar with the Souls series, it's highly recommended that you try that series first.
Lords of the Fallen provides a substantial and challenging adventure with outstanding combat that still manages to move along at a good rate despite telling a throwaway tale.
You almost don't want to describe Lords of the Fallen as a Souls Lite, but that is what it is. It follows the formula, but doesn't quite reach the heights set by From Software's titles. However that isn't to say this is a bad knockoff, it is still a damned fine game and does a lot of nice things. If you are a fan of the genre, than it will entertain you and is certainly worthy of your time.
It is not a frame-for-frame clone of 'Dark Souls', but neither is 'Lords of the Fallen' a worthy competitor. Imitation is certainly the sincerest form of flattery, but this game gets more wrong than it does right. Difficult gameplay is its own reward if the player has the proper tools, and while I had some of those tools in 'Lords of the Fallen', I never quite got on board with what it offers. A stronger tutorial or even a minimap goes a long way. Even so, the time I spent with it was not without enjoyment. For those with the patience and conviction, who don't mind taking a beating and putting up with some visual issues, 'Lords of the Fallen' may just scratch an itch not met by anything else currently on the Xbox One.
Lords of the Fallen is not a bad game, but when compared to the Souls series, it is a lesser one. At every moment, it draws comparisons to Dark Souls, but it never quite lives up to the inspiration. I disliked spending so much time comparing one game to another, but LotF all but demands it, and it never manages to crawl out from the shadow of Dark Souls. As a next-gen alternative for those hungry for more Souls gameplay, it is perfectly serviceable, but that is about the limit of its capabilities. I had fun playing it, and it's a good way to bide the time until From Software's next title, but it never forges an identity of its own. The core for a true Souls competitor is there, but Lords of the Fallen seems content to be a placeholder.
Lords of the Fallen is a decent role-playing experience with some innovative features but it's weighed down by the balancing problems and the technical issues. After a few updates, it might become a good and challenging RPG, but for now, it falls short.
Lots of fun and challenging gameplay await those that will embark on a journey that pays tribute to the Souls series, adding some new, subtle twists into the mix. However, the most appropriate description one could give to this otherwise great action-RPG would be "close, but no cigar… very close that is." The gameplay is entertaining, but lacks that extra something that would make it truly remarkable.
I really want to love Lords of the Fallen. Being a big fan of Darksiders II and appreciating the mystical, forbidding darkness of the Dark Souls games, it really appeals to me. But there are issues I just can't ignore and the more I play, the more I realize I can't, in good conscience, gloss over them.
Lords of the Fallen has some pretty clear inspirations, but it's a very different game despite those influences - enough so that Souls fans can't be guaranteed to enjoy this one. What it is is a challenging fantasy game with a good sense of progression that is entertaining to play, even if it's got no chance of being remembered as a classic like Demon's Souls and Dark Souls are.
Overall: if you're a fan of the 'Souls' games and you're wondering what to do before FromSoftware's next offering, then Lords of the Fallen is, despite its flaws, definitely worth a go.
I've played many soulslikes, both good and bad, but Lords of the Fallen is needlessly frustrating and flawed. HexWorks focuses excessively on difficulty, undermining the positive aspects of its level design. Despite innovative Umbral mechanics, the game feels like an anachronism, failing to live up to the genre's refinements over the years.
Review in Italian | Read full review
Although the launch of Lords of the Fallen was certainly not without issues, I can't deny the game's charm, and I've been absorbed by it like water into a sponge. I really like the graphical presentation, the plot outline, the dynamic combat with balanced and challenging difficulty, as well as the game design itself. Unfortunately, technical aspects need improvement, and many players might struggle with this production on lower-end hardware, but if I'm getting up earlier just to play this game, that must mean something.
Review in Polish | Read full review
'Lords of the Fallen' is a soulslike that uniquely distinguishes itself from the rest. With better graphics and gameplay than its predecessor of the same name, this game can certainly be called a successful soulslike. Unique gameplay elements ensure that this game will not quickly fade from memory.
Review in Dutch | Read full review
Lords of the Fallen is a reboot done right. The experience as a whole immerses you in its unique dual-world system while capturing the essence of robust customization, challenging combat, and dark fantasy. Despite some technical flaws, this game takes on a challenge of its own as you reluctantly push forward into nightmarish battles. The highly detailed environments encourage you to press on, which is made easier thanks to responsive controls and unique enemy types that test your abilities.
Some technical kinks aside, Lords of the Fallen is a tough RPG with quite the bite. It has limited visual potential, but it masks it well and in return, it provides a varied open world full of fiends, each requiring their own approach.
Deck13 Interactive have created their own unique take on the action RPG genre in an intricate and, at times, labyrinthine world. Even with a few bugs and camera issues there is a lot to love in Lords of the Fallen.
If you're a fan of Dark Souls, action RPGs, or if you like games that offer a challenge then this could be the game for you, as long as you can accept it won't be an easy ride.
Well, we did a Dark Souls thing, so let's do an Infinity Blade thing, I guess.