Grit and Valor - 1949 Reviews
Grit and Valor 1949 offers surprising depth, replayability, and content across multiple campaigns with clever systems like crafting and research. While it leans casual and gets a bit repetitive, the combination of giant mechs, Nazi-smashing action, and strategy-lite mechanics makes for a solid and satisfying experience, especially on portable platforms like Steam Deck.
Grit & Valor is, in many ways, exactly what I look for in a roguelike - individual runs aren’t too long, so it’s easy to squeeze in a game or two when time is tight, but there’s plenty of incentive for multi-run marathons as well.
Putting aside the weird, tone-deaf childishness of the plot setup, Grit and Valor – 1949 is occasionally an exciting little strategy game. Some of its map designs and optional objectives force you to make the most of scant resources, and for all the challenge, it's refreshingly quick and easy to make up losses when you fail. It's just frustratingly shallow in its take on roguelike structures for longer than it should be.
I ended up enjoying the real-time combat nature of the game even though I was expecting something turn-based. Mechs for me are always cool and some of these had a neat design but the inability to be able to target specific units feels like a huge miss. Grit and Valor isn’t a bad game necessarily it just doesn’t really feel like a good one either; it just doesn’t feel very interesting.
Enjoyable enough to play for an hour or so, but Grit & Valor – 1949 quickly gave me the feeling of wishing I had the tools I needed to make responsive tactical decisions, and left me wanting to be offered choices that would lead me to different battleplans than the ones I started my runs with. In the end, providing giant robots just wasn't enough to win the day.
Everything works with Grit and Valor -1949, but the repetitive nature of the concept makes it a bit of a slog for long playthroughs.
A pleasant tactical RTS with short but dynamic battles. It will often knock you to your knees only to return stronger and more resilient after upgrading your base. The question is whether you will have enough patience to keep throwing yourself at the imaginary taxis again and again and fight your way to the finale.
Review in Slovak | Read full review
Grit and Valor – 1949 is a serviceable mech tactics game that has equally serviceable rogue-like elements. I wish that there could be more to the story and characters, but what’s already here is good for at least 16 to 20 hours of play. If you like tactics games, you will definitely like this neat little experience. The mechs are a definite bonus but don’t go expecting anything too deep. Or anything that resembles a story or even characters.
I’m an easy mark for a good alternate history game and I thoroughly enjoy a good roguelite. Grit and Valor 1949 perfectly finds itself in the middle of this Venn diagram, but what I didn’t expect was for it to reignite my nostalgia for classic RTS as it feels like a distilled version minus the hours spent base building and collecting resources. Essentially an all killer, no filler RTS. Instead, you are constantly in the middle of a very satisfying, wave based gameplay loop that emphasizes strong strategy and quick thinking. Unfortunately, it missing the addictive hook and run variation that the best roguelites offer.
It's tough at times and demands your attention, but Grit & Valor 1949 could be just what you're looking for. The grid-based action is tight and engaging, and the overall presentation is stylish and unique.