Everybody's Gone to the Rapture Reviews
Everybody's Gone to the Rapture has a subtlety and nuance that is extremely refreshing. Calling this a "game" is doing it a great disservice. It is an experience. Thusly, this might not be everyone's cup of tea. However, those that chose to invest their valuable time in this 5 hour gem will be rewarded with one of the most compelling experiences in recent memory. The truth is out there, just waiting to be discovered. Don't miss out.
Games are at their best when they subvert expectations, or challenge longstanding norms. While Everybody's Gone to the Rapture mostly accomplishes this by questioning traditional videogame storylines, it stumbles, and falls back on the very thing it's critiquing. That, however, doesn't detract from the overall worth of the human experiences that underpin it.
Everybody's Gone to the Rapture is a triumph.
Everybody's Gone to the Rapture excels at building a dense world, evocative tone, and rich cast of characters. Its five hours are filled with some really great exploration, discovery, and memorable moments. Piecing together its web of heartbreak, loss, and ultimate revelation provides a great experience. Everybody's Gone to the Rapture rewarded my patience with a fulfilling journey.
While it has its problems, Everybody's Gone to the Rapture is a memorable, emotional ride through post-apocalyptic England, rife with mystery, intrigue, and a sense of the unknown.
Everybody's Gone to the Rapture is an incredibly engaging piece of fiction. Its investigation into humanity and relationships far exceeds its desire to wow you with action. It is a slow game, a contemplative game, and it's one of my favorites this year.
When it comes to immersive experiences Everybody's Gone to the Rapture is definitely one worth exploring and will leave you pondering it even after you've finished. It's a nostalgic, sci-fi mystery and is one of the finest indie games to grace the PlayStation 4 in 2015.
Everybody's Gone to the Rapture is really more of an experience than it is a game. There is replayability in going back to see if there are any clues you might have missed, but the game already does a decent job of making sure you see what you need to see.
Everybody's Gone to the Rapture is about discovering a story on your own, piecing together the details as you stroll through the countryside. What begins with curiosity in trying to explain what exactly happened soon gets you wrapped up in the lives of who it happened to.
Beautiful and intriguing, frustrating and flawed, Everybody's Gone to the Rapture is nevertheless still worthy of your time.
Rapture's biggest weakness is bigger still, because those who are put off more thorough exploration will get less out of it than others. Some players will reach the end without knowing half the story. But maybe that's okay. You get as much as you put in, after all, and the variety in experiences will give people something to talk about.
Rapture's audio design is top notch. The sound design is truly one of the reason's why the game creates such an amazing and believable atmosphere.
[I]f you're the patient sort who likes to slowly explore every nook, or who craves a gaming experience that's less exciting and more thoughtful, Everybody's Gone to the Rapture might be the light in the dark you've been looking for.
[I]f you're looking for an interesting method of storytelling full of drama, then you will want to check out Everybody's Gone To The Rapture. This is a video game as a piece of literature. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. The Chinese Room had a story to tell, and they have done so in such a unique fashion that I eagerly await their next adventure.
This is a world that has seen an unfathomable change and walking through this empty world that still has elements of life lingering around is a unique experience that I doubt you will get anywhere else this year.
Everybody's Gone to the Rapture's take on interactive fiction is admirable, even in its struggle to manage personal discovery alongside narrative composition. I love its calamitous tranquility, I identify with the plights of its characters, and I'm enamored with its confident storytelling, but its reluctance to disclose its disposition adversely affects its capability. Everybody's Gone to the Rapture is at the front of the line, although I can't help but wonder if it could have started its own path.
A landmark for writing, held back by minimalism
Games that attempt to push past normal boundaries and focus on the joy of simply playing have to go by a different set of rules for engagement, and The Chinese Room has offered something that reminded me of Journey – I didn't know what to do then, so I simply moved, explored and found the story on my own. But while Journey fostered a connection with others, Everybody's Gone to the Rapture left me feeling completely alone as a player and desperate to find out why. The answers came slowly, and they might not be utterly satisfying at first, but that's what can happen when you go where everyone is not.
If you enjoy games with impressively rendered visuals, an excellent score, and a story that is both compelling and moving then Everybody's Gone to the Rapture will provide you with a bountiful return on your investment.
This game is pure art, whichever way you look at it, whoever, it's frustratingly slow pace eventually does tire the player. There is lots of hidden content if we choose to explore off ways, and since we have no clear indication of where to go next, this is something i even encourage. It reminds me a lot of the The Day of the Triffids novel, and Lost, the tv series. This is a game to be played slowly, relaxed, no rushing, you are not going to be able to anyway.
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