FBC: Firebreak Reviews
The good news is that all these issues can be fixed, but if I’m honest; I miss the days when players could buy a game, take it home and play it with no issues from start to finish, I know digital is the way but it shouldn’t make these developers dependent on the ‘patch’ crutch. I don’t know, just an ‘old man shouting at clouds’ I guess but FBC: Firebreak is fun to play as long as you have a solid team and temper your expectations.
Firebreak could be 2025's most underrated shooter - if it can hold players' attention long enough. But Remedy isn't punching above its weight anymore. It's pacing itself, for better or worse.
FBC: Firebreak feels like a playable first draft of something that could grow over time. Its foundation is solid: the setting is strong, the co-op mechanics work, and the institutional-paranormal tone remains captivating, but it needs more content, depth, and emotional connection.
Review in Spanish | Read full review
Currently, FBC Firebreak is a cooperative shooter that entertains for a few hours, but it does not have a solid enough structure to engage the player to the point of pushing them to repeat the same activities over and over again. However, its presence in the Xbox Game Pass and PlayStation Plus Extra catalog represents a significant advantage for those looking for a few hours of entertainment with a couple of friends.
Review in Italian | Read full review
FBC: Firebreak brings us a few interesting moments during a short visit to the Remedy universe. But there is not enough content, guns, cool boss fights, exciting rewards. Not only Firebreak is much worse than single-player Remedy games, it could learn a few things from other co-op shooters as well.
Review in Polish | Read full review
Despite its flaws, Firebreak is not to be dismissed. It has an interesting and engaging core. Its recognizable style, numerous crazy ideas, and constantly changing mission context could make the project vibrant and unique with serious refinement. But right now, it feels rushed. The balance needs a thorough overhaul, and the missions need tweaking to encourage player retention. For now, it's an interesting failure with enormous potential.
Initially, I was going to give FBC: Firebreak a 6, marking it as "Fair" on our scale, but patch v1.
Even if you're a fan of Control - or Remedy Games in general - it's best to avoid FBC: Firebreak. Even at the low price of free on Game Pass and PS Plus, we simply can't recommend it.
FBC: Firebreak is a game that I really want to root for, in part because I’m a big fan of developer Remedy as a whole, and also because I think there’s something cool here that just needs a bit more polish.
FBC: Firebreak is a tedious and downright boring co-op shooter that starts sluggish and uninteresting. The progression here feels like a grind, an issue made worse by the lack of engaging moments. The objectives in each mission feel like a chore, down there with some of the worst checklist content in video games. The best parts of FBC: Firebreak take time to reach, something most people, myself included, won’t want to put in the effort to see.
As someone who is not entrenched in one of the many live-service shooter games on the market right now, FBC: Firebreak felt like the multiplayer experience built for me. It has all the weird quirkiness that Remedy has been known for, with clever character classes that synergize well and the kinds of missions you would never see anywhere else. But somehow, when I jump into the game, it doesn’t feel right. The Oldest House is swarming with enemies, but somehow still feels somewhat empty. The missions feel repetitive and even tedious at times. Hopefully, Remedy can learn from this and turn this game into something great, or use the feedback for the next attempt at multiplayer.
A bold approach to the concept of work marks this game out as a singular enterprise.
FBC: Firebreak's madcap mission conceits are delightfully silly, but balancing issues and limited replay value hinder the fun.
FBC: Firebreak is a big swing for Remedy Entertainment that's definitely worthy of a few cheers.
Firebreak is neat, but it will only take a night or two to see everything it has to offer. There’s not quite enough here to justify the cost, especially when my other games have limited-time events, and I’d just so hate to miss out.
Being forced to stand stock still and stare at that horrible traffic light longing it to turn green is wonderfully tense.
Remedy's co-op FPS is a fun Control spin-off when everything goes right, though such circumstances can prove elusive early on.
Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.
Though the idea of FBC: Firebreak has some potential that may reveal itself with later updates, shallow teamwork and repetitive missions fail to impress in its probationary period. It’s a gig built on incentives, promising players that things will get better the harder they work. Maybe they will for the most dedicated company men, but I imagine many workers will hand in their two weeks before getting to that point.
FBC Firebreak is a multiplayer game with good ideas and a great setting that brings back the Control universe. Despite some inaccuracies and the possibility of more content, what it offers brings a touch of freshness to the co-op genre with friends. It's not crazy, but it's not your typical first-person shooter either, thankfully.
Review in Spanish | Read full review