Morsels Reviews
Each Morsel is impressively and radically transformative on play.
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Morsels is an ambitious indie roguelite that just doesn't deliver. The game shines with a distinctive aesthetic identity, but between shockingly unclear mechanics, poor game balance, and unsatisfying moment-by-moment gameplay, it otherwise has little to offer.
Despite its unique setting, excellent soundtrack, and original ideas, Morsels loses much of its fun by explaining almost nothing about its mechanics and excessively punishing players who insist on trying to understand them.
Review in Portuguese | Read full review
I'm happy to give any roguelike or lite a try to see if it hooks me, and after successfully completing my first run, I knew that my stomach was already full of Morsels. If you enjoy its gross, purposefully ugly style and love everything run-based, you'll probably get a kick out of Morsels. In such an oversaturated genre, there are plenty more appetizing offers to satiate your hunger.
Morsels is the kind of game that sparks curiosity and frustration in equal measure. There's a creative universe here, full of ideas, style, and grotesque humor, but it stumbles by being more complex than necessary. Amidst impeccable visuals, a great soundtrack, and creatures with memorable (and disgusting) designs, there's a feeling that the game gets a little lost among its own layers. In the end, the adventure leaves a bittersweet feeling: we're faced with a package with a lot of personality, but one whose potential ends up being limited by some tougher choices that frustrate the player instead of encouraging new attempts and strategies in the shoes of a brave little mouse.
Review in Portuguese | Read full review
Morsels is like watching a Darwinistic ritual in real time of mould spores duking it out on a slice of margherita that even Pizza Rat ignored. It’s visually captivating, and there’s always a new body horror to look at. But like the food bits scattered around the levels, it grows stale run after run. There’s a bit too much fuzz that clouds up the systems, making them feel too shallow to invest much energy into.
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Review in Italian | Read full review
Morsels is a game marked by boldness and creativity, featuring charismatic characters and a world full of secrets, but it's hindered by confusing systems and excessive punishments that disrupt the flow of the experience, even alienating experienced players. While it hides interesting potential behind its eccentricities, it requires patience and persistence to be fully appreciated. With adjustments to balancing, clearer mechanics, and reduced punishments, Morsels could be much more brilliant, but as it stands, it’s a unique yet limited journey, best suited for those seeking unconventional experiences and willing to deal with its challenges.
Review in Portuguese | Read full review
Morsels delivers a charming, retro-tinged roguelite experience with fresh run-shaping mechanics and solid action, only slightly held back by sparse explanations and occasional technical hiccups.
Review in Dutch | Read full review
While not quite the replacement for The Binding of Isaac I wanted, Morsels has a lot of depth and plenty of challenge for those seeking it.
Morsels has an incredible look and style, but it's uneven across the board. The difficulty ranges wildly from levels to boss fights, the Morsels themselves range from utterly useless to feeling overpowered, and there aren't as many as I would want for a game where you have to do multiple runs. Interacting with items in each level is far too tedious to make them worth engaging with, even if the secrets themselves are special if you do actually find them.
