Driveclub Reviews
With amazingly photo-realistic graphics and authentic car sim-style handling, DRIVECLUB offers a uniquely integrated social experience that collects and shares all your records and achievements. While lacking in its core gameplay variety, the endless potential of its online rival club challenges opens up this next gen racer in ways never before seen.
Whether you should take the plunge on DriveClub right now depends on how hard up you are for a serious racing option on PS4.
It’s not its appearance that lets Driveclub down, it’s the racing and all bits in between. The handling of the cars feels solid but the racing aspect is overshadowed by the frustrating A.I. opponents. Its main draw is supposed to be playing the game while online – but this is far too annoying as you get flooded with notifications. Ultimately there are games out there that have done a much better job with asynchronous multiplayer like Need For Speed’s Autolog system. When you sit down and play Driveclub you can see that it had potential, but it still feels like its missing too many components. In the end Driveclub is an incredible looking driving game, but it’s not a good racing game.
Driveclub delivers driving fun on gorgeous and expansive maps, offers a variety of ways to race and a bevy of cars to choose from. It won't satisfy your need for a Gran Turismo-esque experience, but it will certainly bring enjoyment to your racing lives.
A beautiful driving game, but one that just doesn't have much to do, online or off.
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It speaks to the strength of the challenge and club systems that DriveClub remains wholly enjoyable despite such an omission. A few less serious forms of racing would do a lot to improve to the experience and catapult it into the same realm as the greatest of arcade racers, but what's on offer represents a commendable attempt at changing the way we think about how competition is served in a racing game.
Driveclub's social features help elevate an otherwise unexceptional racer, but the dearth of content and some curious design choices keep it from rising too high.
Too casual for the hardcore, too hard for the casual. Driveclub might have a hard time finding its right audience, but its undeniably a gorgeous racer with expertly integrated social options.
If you want a game to show off the prowess of the PS4, then Driveclub is by all means a top tier candidate for your cash, but if you're looking for a good racing game that'll keep you hooked for hours on end then Driveclub is miles off the mark.
So, at the end of the day, #DRIVECLUB is a technically proficient racer with a social side that can be fun. But overall it lacks some things that make racing games great, especially ones that insist on arcade style progression. Hardcore racing fans will be pleased by the bevy of cars available and may enjoy creating a club with their friends, but players like me won't be converted due to the lack of customization and/or arcade style gameplay. Despite all its flaws, #DRIVECLUB still manages to deliver a solid racing experience on the PS4, it just wasn't the one I was looking for.
Reagan sums it up best: "Driveclub, despite it's 12 month delay, feels like it has still managed to release too early."
It won't blow your socks off mechanically, but people looking to just pick a car and drive in an exotic location without any complications will find fun here, it's just a huge shame that Driveclub could have done with more work before being released in its the current state.
DriveClub is a beautiful disappointment. Beautiful because of the tracks and locations, and a disappointment for pretty much everything else. It's not worth the retail fee, and if you're a Playstation Plus member you will eventually be able to download it for free, but of course it will be missing a few features that are included in the full paid version. My advice would be just to wait for the free version if you're desperate for a racing sim on the PS4. It's not an awful game but feel free to skip this one as you're not missing much.
The debut PlayStation 4 racing title from Evolution Studios barely crosses the finish line. There are decent ideas here, but shortcomings in many areas keep Driveclub well back of a podium finish.
Ultimately, Driveclub is a solid enough racing game, albeit one that's beset by some significant limitations. Casual fans of the genre are likely to have an enjoyable enough time but if you're looking for a title to plough hundreds of hours into, this isn't it.
The fact that DriveClub is still mostly a wreck for ALL of its online functions is frankly embarrassing and the lack of a large public beta was remarkably short-sighted. Once you've wrangled the handling model, there's a solid driving game underneath it all with fun tracks to tear down at terrifying speeds as you zoom through the incredibly detailed environments. But if the netcode isn't fixed soon, this'll be an abandoned rusty roadside wreck by Christmas.
DriveClub is a great racing experience which includes enough content, both single-player and social, to keep fans of the genre occupied for months, especially if they are determined to always be better than their friends.
Driveclub isn't exactly a triumph but it's a polished, very entertaining game that delivers an adrenaline-filled good time. The fun factor remains high throughout, the amazing detail - in both the background and the cars themselves - is a definite accomplishment of note, and the social features are extremely attractive. The solo content doesn't quite cut it, though, and the AI is occasionally too aggressive.
The penalties for my aggressive style of racing seem like they would take all of the fun out of Driveclub for me, given that's usually the only way I can win in this genre, but that is not the case. I enjoy Driveclub a great deal and am looking forward to future updates and getting back online to race against other players. I enjoy the different tracks, beautiful locations and slick-looking cars, and unlocking new rides is always a rush and the thrill of victory is addictive and rewarding.