Keeper Reviews
Double Fine has once again delivered a beautiful, unique, and moving adventure. Keeper is a game with soul, the kind that is sadly becoming increasingly rare these days. Grab it and play it, because it's pure gold!
Review in Polish | Read full review
Lee Petty has created his best work yet with Keeper. This constantly evolving platform game takes us on a journey with the lighthouse keeper and his feathered friend through a decaying world full of mysteries and surprises. Its exquisite level design offers a mini adventure in each of its 39 chapters, including new mechanics, movements, and strategies at every step of our odyssey. With no combat, no text, and no dialogue, Keeper manages to make itself understood through its silences and melodies, much better than other works riddled with words and violence.
Review in Spanish | Read full review
Keeper is an experience that goes beyond the traditional concept of a video game. It is an inner journey disguised as an adventure, a silent story that speaks through gestures, light, and the breath of the environments. Double Fine, once again, proves itself to be a studio capable of bending the language of video games to a rare authorial sensibility.
Review in Italian | Read full review
Keeper begins as a sensory experience of immense artistic value. An adventure that's more about feasting your eyes on beauty (and strangeness) than it is about fulfilling your purpose. The walks are—precisely—just that, the puzzles are simple, but they seem to be building something more complex for the adventure's future. It's a shame that the climax of this construction arrives after just an hour and a half of gameplay, with a very challenging section that never returns, as Keeper is eager to transform. At that point, Double Fine's title pursues a different goal: to surprise the player. A candy with a filling, containing many different flavors. The surprise element is always nice in a video game, but what follows must be more stimulating than what we left behind; otherwise, as in this case, we arrive at the end with a bitter taste in our mouths.
Review in Italian | Read full review
Overall, this is a lovely, calm exploration game that’s all about the journey and little to do with a definitive end state. It’s meditative and gently puzzling, trying to always be more about being in the moment than the usual gaming tropes of ‘do this’ and ‘do that’ right now.
Keeper isn't just another independent experiment; it's a "meditation on existence." It's about what's left over when everything else is gone. The lighthouse and the bird's journey show how we long for meaning and fight to move forward even when things are unstable.
This growth is not just history. What the Keeper team achieves is to bring together all the concepts that make up a video game and turn them into one.
Review in Spanish | Read full review
Keeper shows off Double Fine's beautiful art direction and creative minds, but fails to tell a compelling story despite its best efforts. Combine this with a largely uninteresting gameplay loop until the final hour, and we have a rare misfire by one of the best studios working today. Hopefully, Double Fine returns to this world in another capacity at some point, as there is a lot of potential here that could still be salvaged.
Keeper delivers a focused six-hour journey built on movement, light, and confident pacing. Puzzles are fun to complete, and curiosity is rewarded with nice secrets. Presentation stands out with a hand-painted look, lively wildlife, thoughtful camera work, and a score that swells at the right moments. For narrative-first adventures, it’s an easy recommendation.
Keeper is the latest original work from Double Fine, which this time takes us into surreal atmospheres reminiscent of Salvador Dalí's paintings. We couldn't play a more unusual protagonist: we are, in fact, a living lighthouse, and it will be up to us to explore a world in search of rebirth. Of course, Keeper suffers from a few technical issues, but it is an experience that will delight players who are looking for original and relaxing works.
Review in Italian | Read full review
While a game where you control a lighthouse and a bird might look extremely odd on the surface level, give Keeper a chance and you'll discover one of the most beautiful games I've played in years
Keeper is one of those experiences that grew on me the more I played. While the visuals blew me away immediately, I didn't start enjoying the story and experience until I let go and just stopped trying to make sense of what was going on. From there, I could just let myself get sucked into the beauty of rebirth and companionship that I fell in love with. The puzzles we will encounter are interesting and have some cool mechanics, but some overstayed their welcome more than I would have liked. Still, the good heavily outweighs the bad, and I highly recommend playing through this magical experience. However, I would not play it on the Steam Deck just yet. While it is possible, there will be lots of drops below 30 FPS, and with the sacrifices needed, the beauty of the world can't be enjoyed to the extent it should. A patch is coming, which is great, but it isn't there just yet.
Keeper is a wordless journey that trusts players to uncover meaning through exploration. Its psychedelic visuals, minimalist storytelling, and gentle puzzle design create a relaxing time that, although brief, is a joy to experience.
Keeper is an essential Double Fine adventure with its weird, unique, and wholesome nature. The odyssey of the lonely lighthouse felt like playing through the some of the greatest works of the singular Dr Seuss, which doesn’t get more wholesome, weird and unique than that. In Keeper, you become a walking lighthouse that embarks on a journey with no reasoning, no words and nothing to guide you. With only a mountain in your sight, you embark on a journey full of ups and downs, that is anything but predictable. Keeper has a gorgeous painterly aesthetic, a captivating score, interesting gameplay that evolves with great pacing and although it doesn’t demand much from the player, it can offer plenty in return.
With Keeper, Xbox Game Studios adds another standout to its diverse and artistically driven lineup. While its relaxed, “chill” gameplay may not satisfy those seeking challenge or intensity, it offers everyone else a visually stunning, heartwarming experience brimming with positivity and surprises - one of the year’s most delightful and memorable adventures.
Review in Italian | Read full review
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Review in German | Read full review
Keeper is pure Double Fine brilliance. They don’t just convince you to care about a lighthouse, but their bird companion, too. While questions aren’t really answered, that ultimately doesn’t matter.
I don’t know if the game will be able to find that much of an audience, as it’s very much an artistic game and favors visuals and vibes over complex game systems and an extended playtime. But this is a game that truly feels special, as its incredible art direction, clever game design, and sublime pacing make for a very unique few hours.
I only expected Keeper to be a good and simple game, but it went well beyond my expectations, surprising me with its mechanics, visuals, and a Soundtrack that enhances the already prestigious reputation of Double Fine Productions. A very well-crafted journey through a mysterious world, with lots of wonderful surprises along the way.
Keeper is a gentle, contemplative journey that may start slow but soon unfolds into something deeply moving. It’s a game that embraces simplicity, weaving emotion through its world, puzzles, and breathtaking artistry. While a few aspects could shine brighter, what it delivers is far more lasting: a meditative experience that rewards curiosity, reflection, and heart. It’s a strange, beautiful adventure about connection and metamorphosis.
