My Hero Academia: All's Justice Reviews
My Hero Academia: All’s Justice impresses with a solid story mode, one of the best rosters, and a fully revamped combat system. Every character feels unique, and the new Rising and tag systems add tremendous depth to the fights. It’s an anime fighter that will make fans’ hearts race, even if technical issues and repetitiveness in the otherwise very successful “Team-Up Mission” mode detract from the overall impression.
Review in German | Read full review
I desperately wanted to love My Hero Academia: All’s Justice. It looks, sounds, and plays better than One’s Justice, while having tons of details that fans of the series are going to love. And in Free Battle, where there's no ridiculous difficulty spikes, they probably will. It’s just a shame that loving All’s Justice outside of that mode too often feels like getting hit with a Delaware Smash, leaving it as a decent and incredibly frustrating game that should have been great. Hopefully it will be with some sorely-needed balance patches.
My Hero Academia: All's Justice, thanks to its story mode and the included roster, is certainly the most complete project dedicated to the franchise, even though it suffers from a difficulty level set too low.
Review in Italian | Read full review
I have mixed feelings about My Hero Academia: All’s Justice. At its core, it has a good 3D arena fighter battle system. Its best feature is its massive dream roster of My Hero Academia characters that all feel unique from one another. But almost every bonus mode and feature feels cheap and undercooked. Everything except the combat seems like an afterthought. But if all you’re looking for is versus battles with tons of My Hero Academia characters, then My Hero Academia: All’s Justice is a dream come true.
My Hero Academia: All’s Justice puts not one but a bazillion feathers in the One Justice fighting game series’ cap as it bids adieu. This includes a sizable roster plus various modes to keep players entertained as they go about their superhero business. The storytelling can feel a bit disjointed and the fighting isn’t as polished as the heavy hitters of the genre. For folks who like a simple, action-packed experience filled to the brim with their favorite My Hero Academia characters, however, All’s Justice understood its assignment.
My Hero Academia: All for One deserves a slightly above-average rating, nothing more. As fans of the anime, we enjoyed our time with the game, which generally does justice to the series despite its shortcomings. It stands well above the disaster that was Jujutsu Kaisen: Cursed Clash. That said, if the goal is to recapture the impact and popularity once achieved by the Ninja Storm saga, future entries will need to deliver far more ambitious and refined experiences.
Review in French | Read full review
MY HERO ACADEMIA: All’s Justice is the more improved version of the My Hero’s Justice games. Unfortunately, it doesn’t justify getting this game if you are new to the series. A lot of the narrative is gutted, and the controls can feel janky outside combat.
After previewing MY HERO ACADEMIA: All's Justice in early January, the early showing promised plenty to do in this game. As this game captures the epic finale
My Hero Academia is not only one of my favorite shows of all time, but a series that has resonated with so many people, and All's Justice feels like an important, celebratory milestone for the franchise as a whole. Despite some odd hiccups, MY HERO ACADEMIA: All's Justice feels like a meaningful evolution of the series. It is faster, tighter, and more confident than past entries, with a huge amount of content and a combat system that rewards dedication. For fans of the anime, it is an easy recommendation and arguably the ultimate My Hero Academia game. For newcomers, it is still a fun and flashy arena fighter, though the emotional weight of the story will not land as hard without context. Either way, if you are here for exciting fights, expressive characters, and sheer spectacle, All's Justice delivers. Plus Ultra!
This first test of My Hero Academia: All's Justice suggests Bandai Namco's determination to create the biggest and most ambitious installment in the saga. A game that perhaps aims to go beyond mere fan service and offer, even at a risk, something more. While we wait to see how all these elements will fit together to maintain the overall balance of the offering, a certain solidity and awareness is beginning to take shape.
Review in Italian | Read full review
My Hero Academia: All's Justice truly is a treat for fans of the franchise, offering multiple substantial game modes and a huge roster of playable heroes and villains. It's not very welcoming to newcomers, however, and its Team Up Mission mode isn't always all that exciting to play through.
My Hero Academia: All's Justice is a game where every advancement comes with some regression, locking the game in place rather than moving things forward. The use of fully animated cut scenes is a long time coming, but the inclusion of still shots remains disappointing. The expansion of modes is good, but the presence of a hub world as a replacement for a menu can feel unnecessary. The move to a full 3v3 fighting system is awesome, but the severe reduction of environments and removal of their interactivity robs the game of some spectacle that the series had been known for up to that point. In the end, the game is still good, but it's best as a complementary game to My Hero One's Justice 2 rather than a replacement.
While far from perfect, My Hero Academia: All's Justice smooths out some of the rough edges seen in its two predecessors, presenting a simple yet polished combat system for this type of adaptation. With rich visuals and great fidelity to the original material, the game stumbles on minor details, such as the camera and environment interaction or complementary exploration modes, but none of this detracts from the genuine fun of experiencing firsthand the conclusion of one of the greatest cultural products of the last decade.
Review in Portuguese | Read full review
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Review in Italian | Read full review
MY HERO ACADEMIA: All's Justice is a flashy and entertaining fighter that folks of all skill levels can easily enjoy thanks to its intuitive and accessible control options. Plus, it looks excellent to boot and is full of superbly memorable characters. 💢
The town you visit to complete various missions (Mustafu) is fun and offers some variety. However, even there, the missions often become repetitive after a while and aren't always exciting. I felt like I'd seen it all after a few hours. My Hero Academia All's Juctice is a pretty fun game in itself, but it will mainly appeal to die-hard fans.
Review in Dutch | Read full review
My Hero Academia: All's Justice brings Bandai and Byking’s fighting saga to a close with mixed results. Reliving the final story arc is thrilling for fans, supported by a large roster and accessible yet rewarding combat. Team Up Missions add welcome variety, though many ideas lack polish. Primarily suited for dedicated followers, it hints at a future installment that could fully realize the series’ potential.
Review in Italian | Read full review
he battle between Heroes and Villains culminates in My Hero Academia: All's Justice, which covers the Final War Arc. With a huge roster, multiple modes, and interesting story material, the new title in the series aims to be the best yet.
Review in Greek | Read full review
My Hero Academia: All’s Justice delivers its best moments in combat, where fast team-based fights and a large roster give you plenty to explore. Animated story scenes add weight to the finale, but heavy summarization and skipped arcs make the narrative less complete on its own. Extra modes add time with the cast, though they don’t always match the strength of the core battles. If you’re invested in the series and want a solid arena fighter, there’s a lot here to enjoy.
A huge roster and solid modes can’t hide how many steps back My Hero Academia: All's Justice takes, making this finale fun but disappointing for longtime fans of the series.
