Top Critic Average
A great idea ruined by some very strange design decisions, that turn what should be a fun platformer puzzler into a gloomy and illogical word game.
The beginning of Typoman showed promise, full of amusing and creative moments, something that anyone could enjoy. But unfortunately it wasn't able to hold that momentum for very long and quickly devolved into tedium and confusion, and lots of standing around doing nothing.
Typoman's appeal boils down to whether or not you're willing to invest in shorter games that are content light, yet have genuinely interesting ideas that are beyond what's come before. By using words as an aesthetic and gameplay device, it writes its own reasons for why it is unique. My only wishes were that the platforming was tighter and that it had a few more levels. Typoman is over far too quickly for my liking, but this is high praise for what it did in its short time.
This isn't an awful game by any stretch, it's not nothing special, despite the feeling it should be.
Typoman is a brilliant proof of concept muddied by messy mechanics, unclear prompts and a lack of meaningful motivation. While the wordplay is superb, the focus is never on that strength as often as I wish it was.
Typoman Revised is a brainy and well-designed platformer, offering few hours of clever fun and some degree of replayability. The Switch version is by far the better one, more polished and with some new ingredients that will please the players. Unfortunately, the touch screen is not longer supported (but it was on the Wii U version).
Review in Italian | Read full review
Typoman is a challenging, if at times frustrating platformer with a great core concept. It relies too heavily on trial and error and the controls could be a bit tighter, but the puzzle design and stark, haunting aesthetic more than make up for any drawbacks.
Typoman is another interesting little game on the Wii U. It has its moments of brilliance, and I have to commend the game for its hint system and checkpoints. While a bit on the difficult side, there was still some decent fun to be had. I only wish the platforming and controls were better implemented. This is one to at least look out for on the Wii U. Just keep in mind, there is some trial and error that has to be played through to get to the good bits.
Typoman remains a refreshing combination of platform-adventure and word puzzler, with a particularly creative use of words and letters as physical tools. It's undoubtedly spoiled by frustratingly clunky platforming mechanics and a lack of clarity in some of its design, but those after something a little bit different and cerebral should give it a spin.
In closing, Typoman does offer a fresh idea and experience to the puzzle-platforming genre. It succeeds in striking a dark, cold and lonely atmosphere that even made me feel uncomfortable at times thanks to its visuals and audio. Players who love puzzles will be rewarded with stimulating and fulfilling challenges but may struggle with the sections that demand high precision platforming and timing. With a bit more polish to the difficulty curve, cheap deaths and controls I would love to see Typoman return in another adventure.