SUPERHOT Reviews
Playing SUPERHOT is fun even when I constantly fail because I know the game is now cheating in any way and that next time I have a chance to be more stylish, better prepared, smarter and faster to reach a new high score in Endless Mode or deal with another of the challenges.
To call SUPERHOT compelling would be an understatement. If you like bizarre and novel affairs with equally strange approaches to gameplay, this game should be on your radar. It's a little too brief for my tastes, though there is extra content to pad the experience out beyond the 100 minutes it takes to see the credits.
Is there enough here? I think so. Superhot is a gimmick game, and it was always going to be a gimmick game. I never expected otherwise. But as far as one-trick ponies go this one is pretty stellar, doing its damnedest to make you feel like the consummate badass and leaving you with all sorts of "That was amazing" moments, feats that could never be pulled off at full-speed. Or, at least, not on purpose. And at two hours it gets in, hits hard, and then knows when to get back out again. A rarity, in games.
While it may lack the flamboyant charisma of Hotline Miami, SUPERHOT feels as good in every other regard.
Superhot is a groundbreaking idea wrapped in a slick, minimalist aesthetic. Though its gameplay offers little variety, it is fun and truly unique, and comes at a fair price.
SUPERHOT is a game with an amazing gameplay mechanic (time), that is also bolstered by an unusual but interesting plot and equally curious art style. Unfortunately, hit detection issues compounded with SUPERHOT's short-lived Story mode meant that once I'd given the additional modes a try, I was quite happy to put SUPERHOT down and move on.
I can remember more than one occasion when I literally yelled out loud after I threw my gun into an opponent's face, grabbed his rifle out of midair and shot him with it. It's a game that doesn't need excessive achievements, unlocks, or leveling up, because playing the game well is so much more rewarding than any creeping XP bar could ever be.
Whether you dive into its meta narrative or rehearse the executions of eight ballroom guards for the sixteenth time, Superhot invents a tactical, first-person shooter genre to call its own. Please, Superhot team, I need more.
A genius shooter close to rivaling legends, sadly cut down by its minuscule running time.
SUPERHOT is a game in which time is often frozen but it's a game that allows you to cherish every moment. Time stands still but it's never wasted.
It's the most innovative shooter I've played in years.
Digital violence has never been so intoxicating - but there's more here than mere slaughter.
Superhot's novel premise is an emphatic transition to its promise; playing Superhot actually feels as awesome and energizing as it looks. Plenty of shooters (and plenty of games) have played with bullet time, stopping time, or some otherworldly manipulation of time, but none have married its passage to movement quite like Superhot. It not only adopts and plays with this idea; it pushes and refines it to its logical extremes by discarding anything that might get in the way.
SUPERHOT is a short game, but it's sweet and burns brightly while it's with you. It's inventive, clever, addictive, fun, and yes I'll say it: it's cool.
Superhot is a fascinatingly unique take on the shooter genre. Its time manipulation mechanics truly alter the gameplay, making it feel more like a puzzle game than a standard shooter. Great visual and audio design push the game to even higher levels, but the experience might feel a bit short for those who aren't total completionists.
Superhot relies heavily on its gameplay, which just happens to be the only part of the experience that is engaging. The rest is a bit uninspired, but if you don't need impressive visuals or a deep narrative, Superhot earns a recommendation.
The game continues to utilize its brilliant concept, and despite a few shortcomings, this game had me glued to the screen in ways I haven't been engaged in since last year's GOTY contenders.
Divorced from the need to spotlight its commentary or be clever, Superhot's shootouts make its case better than its narrative layers ever could. Its methodical take on shooter combat forces you to linger on the consequences of your actions without saying a word. And that's all it needed to be. But when it tries to connect the dots for you, it feels overbearing and self-congratulatory, diluting the potency of its novelty.
With 32 initial levels, 12 challenges, and plenty of opportunity to unlock further maps on Endless mode, the game doesn't just end when you've completed the story