Road Not Taken
These reservations aside, Road Not Taken is fresh, interesting, beautifully presented and demonstrates an intricacy of design that will obsess a certain type of player. It's an acquired taste, though, despite its popular ingredients.
Road Not Taken is an fun mix of puzzling and roguelike, but it doesn't have much staying power.
Rogue-like puzzling is a brave experiment, but the results can be frustrating
Road Not Taken treads an unconventional trail, and is mostly better for it.
It looks like a cute fairy tale, but this is a turn-based game that's thorny with challenge and packed with an incredible number of gameplay secrets.
When I first started playing Road Not Taken, I was completely enamored by its premise, style, and world. Slowly, bit by bit, I started having a little less fun as the levels progressed, as the game's initial intrigue wore off a little more. That's not to say it eventually becomes unplayable as I did enjoy the majority of the game, but make sure to bring extra patience along with you on this trip through the beaten path.
It has some interesting ideas, but Road Not Taken is too often both frustrating and confusing.
It's unquestionably smart, almost intolerably cute, and splendidly novel. I'm not quite convinced the balancing is right, and think the levels become too cluttered, too quickly. But it remains completely lovely to play despite it.
Despite its often infuriating difficulty, Road Not Taken is a fascinating journey where how you play it makes all the difference.
The combination of the small decisions and details that go into tackling each level, alongside the grander themes of opportunities gained and lost, is a quality that makes Road Not Taken a cut above most puzzle games.