Carmageddon: Max Damage Reviews
The main attraction to Carmageddon: Max Damage is the variety in running over pedestrians while also ramming into opponents' cars. While there are five more game modes that are just different variations of the formula, the graphical limitations hold the game back from what it could've been. Carmageddon: Max Damage is a perfect throwback to fans of the series wishing to take another nostalgic hit, but there is nothing here to draw newcomers into the franchise. It feels more like a glorified side story of a larger Grand Theft Auto title, which makes it difficult to justify a purchase, coupled with the roughness of the gameplay and the animations.
Carmageddon: Max Damage feels like it was made in the late 90's, which sounds great on paper, but not in action. Max Damage is the video game equivalent of throwing spaghetti at the wall and seeing what sticks.
Carmageddon: Max Damage remains so tightly attached to the 90s that what sounded like a good idea, and what should have been a stupidly fun game, sadly does not manage to equate to anything but being a boring and rough racing game.
Carmageddon: Max Damage sees the player reduce pedestrians to gory slush across several arenas with cars built to cause mass devastation. Despite its issues, the game offers over 30 vehicles, 90 Power Ups, various game modes, several maps, and an Action Replay mode. You could argue that Max Damage would've been perfect back in the 90's or early 2000's when there was nothing else like it.
The game ticks all of the boxes for a Carmageddon game and fans will no doubt be thrilled, but for the rest of the gaming fraternity, the title has no redeeming features and there is nothing to recommend it. In short, if you're not a fan, steer well clear of this one.
Boring is not an adjective you expect to use when talking about an arcade racer, but somehow Carmageddon: Max Damage manages to be so tedious that you'll struggle to keep yourself interested enough to see out all of its events. The disappointing car handling, aimless AI, and basic visuals all come together to make a real clunker, which even with its few interesting aspects, doesn't come close to being classed as roadworthy.
Carmageddon is a game that should have stayed in the 90s.
Sadly Carmageddon: Max Damage was seemingly built just for those that want to re-live the original game, including literally all of its flaws. Had the target audience been expanded to those that like playing games that are fun, it could have been a huge hit.
It’s really fun and challenging, but unfortunately, due to the crazy loading times -- and the fact I know the graphics could be better -- I have to give it the score it deserves, rather than the score I want to give it.
Carmageddon: Max Damage is fun when it accomplishes what it sets out to do, but the disappointing online and limited modes really drag it down. If it had launched a little cheaper it would be an easy recommendation for fans of the original games. As it stands though, it needs a little more polish to be worth checking out.
Carmageddon: Max Damage could have been fun, but low production values, terrible controls, spastic AI and a general lack of care make it an easy pass.
This series reboot fails to replicate the cleanness of the original games’ racing mechanics.
Carmageddon: Max Damage ain't no Cadillac, but it's no jalopy either. Rather, it's just alright: fleetingly frustrating, often enjoyable, but never transcendent the way killing pedestrians should be.
Carmageddon: Max Damage ended being a new attempt to give us back the fun we had in the game that started the saga. However, it has a lot of technical issues, and there is too much to improve.
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Carmageddon: Max Damage is a decent return for the franchise but the driving mechanics and AI need to be tweaked a bit to improve the overall feel of the game.
Successfully preserving the spirit of Carmageddon, Max Damage is addictive and good fun. Unfortunately, it's also a hideous looking game, with a dodgy handling model and repetitive race types that add up to a frustrating, and ultimately disappointing whole. Carmageddon: Max Damage has a certain appeal, but if you don't get the game's uniquely sick sense of humour, you're going to hate it. Otherwise, you'll love it regardless, like an ugly dog with three legs or something.
A messy, obnoxious but yet utterly loyal update to one of the industry’s most unruly red-headed step children, Carmageddon: Max Damage manages to elicit fun in occasional bursts but its general lack of polish and innovation means that it’s an effort that can only really be recommended to long-time fans of the franchise.
Carmaggedon: Max Damage isn’t exactly a groundbreaking game or even a particularly good one.
Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.
Carmageddon Max Damage would have made an incredible Sega Dreamcast title