Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.
Another failed attempt to revive a franchise whose time seems long since passed, especially given how frustrating and unrewarding this reboot is to play.
Carmageddon: Max Damage ended being a new attempt to give us back the fun we had in the game that started the saga. However, it has a lot of technical issues, and there is too much to improve.
Review in Spanish | Read full review
Carmageddon’s revival gets off to a sloppy start, though it gradually gets better with perseverance. Drawbacks such as the fickle handling and the so-so presentation become easier to overlook, but those first few hours can be a major slog. Swapping out AI racers for real life opponents will no doubt help to alleviate some of its issues, but even then, Max Damage doesn’t manage to propel this much-loved franchise back past the growing pool of troubled combat racers.
The Carmageddon: Max Damage formula is always the same, but with a mediocre technical sector and obnoxious controls the game is just average.
Review in Italian | Read full review
Sweet, blood-soaked, unashamedly offensive catharsis - Carmageddon: Max Damage has all of the above in spades.
This is yet another cash-in designed to pull the wool over your eyes. Poor games don't deserve your attention, no matter how much you liked something in the past.
The game ticks all of the boxes for a Carmageddon game and fans will no doubt be thrilled, but for the rest of the gaming fraternity, the title has no redeeming features and there is nothing to recommend it. In short, if you're not a fan, steer well clear of this one.
Boring is not an adjective you expect to use when talking about an arcade racer, but somehow Carmageddon: Max Damage manages to be so tedious that you'll struggle to keep yourself interested enough to see out all of its events. The disappointing car handling, aimless AI, and basic visuals all come together to make a real clunker, which even with its few interesting aspects, doesn't come close to being classed as roadworthy.
Carmageddon: Max Damage is fun when it accomplishes what it sets out to do, but the disappointing online and limited modes really drag it down. If it had launched a little cheaper it would be an easy recommendation for fans of the original games. As it stands though, it needs a little more polish to be worth checking out.
Carmageddon: Max Damage is a decent return for the franchise but the driving mechanics and AI need to be tweaked a bit to improve the overall feel of the game.
A messy, obnoxious but yet utterly loyal update to one of the industry’s most unruly red-headed step children, Carmageddon: Max Damage manages to elicit fun in occasional bursts but its general lack of polish and innovation means that it’s an effort that can only really be recommended to long-time fans of the franchise.
Carmageddon: Max Damage is an ugly, annoying and downright tiresome game. Particularly so when played too much. But it's not without its charms. A strong variety in weapons, vehicles and maps. Crude humour that can work, at times. It's actually good in small doses, but not worth the current entry fee.
Carmageddon remains an unique game, worthy of your attention even if you weren�t there when the original one came out. It may be graphically not excellent, but Max Damage is full of modes, has a long campaign, three difficulty levels and a really working online mode. If you want to have fun in front of your tv without complications, although a few slow loadings may turn your nose up, Max Damage will surely do.
Review in Italian | Read full review
Carmageddon: Max Damage could have been fun, but low production values, terrible controls, spastic AI and a general lack of care make it an easy pass.
This series reboot fails to replicate the cleanness of the original games’ racing mechanics.
Carmageddon: Max Damage ain't no Cadillac, but it's no jalopy either. Rather, it's just alright: fleetingly frustrating, often enjoyable, but never transcendent the way killing pedestrians should be.
Sadly Carmageddon: Max Damage was seemingly built just for those that want to re-live the original game, including literally all of its flaws. Had the target audience been expanded to those that like playing games that are fun, it could have been a huge hit.
Successfully preserving the spirit of Carmageddon, Max Damage is addictive and good fun. Unfortunately, it's also a hideous looking game, with a dodgy handling model and repetitive race types that add up to a frustrating, and ultimately disappointing whole. Carmageddon: Max Damage has a certain appeal, but if you don't get the game's uniquely sick sense of humour, you're going to hate it. Otherwise, you'll love it regardless, like an ugly dog with three legs or something.