Carmageddon: Max Damage Reviews

Carmageddon: Max Damage is ranked in the 7th percentile of games scored on OpenCritic.
GBAtemp
FAST6191
Top Critic
8.5 / 10.0
Jul 8, 2016

I might not have been grunting a sub vocal "yeah" like the originals but this will likely be a "have time for a quick race/game" for years to come.

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4 / 5.0
Jul 8, 2016

The structure and play of the Carmegeddon titles have always centered around being a beautiful mess; Max Damage is no different.

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7.5 / 10.0
Jul 9, 2016

Carmageddon remains an unique game, worthy of your attention even if you weren�t there when the original one came out. It may be graphically not excellent, but Max Damage is full of modes, has a long campaign, three difficulty levels and a really working online mode. If you want to have fun in front of your tv without complications, although a few slow loadings may turn your nose up, Max Damage will surely do.

Review in Italian | Read full review

7 / 10.0
Jul 15, 2016

It’s really fun and challenging, but unfortunately, due to the crazy loading times -- and the fact I know the graphics could be better -- I have to give it the score it deserves, rather than the score I want to give it.

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6.5 / 10.0
Jul 8, 2016

Sweet, blood-soaked, unashamedly offensive catharsis - Carmageddon: Max Damage has all of the above in spades.

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6.5 / 10.0
Jul 8, 2016

Carmageddon was an alright title, yet nothing that stands out in the current generation of gaming.

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6.1 / 10.0
Jul 7, 2016

Poor Graphics, Poor Gameplay but an interesting concept.

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6 / 10.0
Jul 11, 2016

The Carmageddon: Max Damage formula is always the same, but with a mediocre technical sector and obnoxious controls the game is just average.

Review in Italian | Read full review

60 / 100
Jul 13, 2016

Carmageddon: Max Damage is a decent return for the franchise but the driving mechanics and AI need to be tweaked a bit to improve the overall feel of the game.

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Ken McKown
Top Critic
6 / 10.0
Jul 15, 2016

Carmageddon: Max Damage is fun when it accomplishes what it sets out to do, but the disappointing online and limited modes really drag it down. If it had launched a little cheaper it would be an easy recommendation for fans of the original games. As it stands though, it needs a little more polish to be worth checking out.

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Alan Bell
Top Critic
6 / 10.0
Jul 14, 2016

Carmageddon: Max Damage ain't no Cadillac, but it's no jalopy either. Rather, it's just alright: fleetingly frustrating, often enjoyable, but never transcendent the way killing pedestrians should be.

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6 / 10
Jul 31, 2016

Carmageddon: Max Damage sees the player reduce pedestrians to gory slush across several arenas with cars built to cause mass devastation. Despite its issues, the game offers over 30 vehicles, 90 Power Ups, various game modes, several maps, and an Action Replay mode. You could argue that Max Damage would've been perfect back in the 90's or early 2000's when there was nothing else like it.

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6 / 10.0
Jul 8, 2016

Overall, Carmageddon Max Damage definitely has unique appeal. I can’t say I’ve ever really played another game like it. It’s mercilessly violent but not for any malicious reasons; this is crude humour at its height in the video game space. The physics provide for some truly fun moments and you’ll find yourself reaching for that “record clip” button more than once. The game isn’t anything special in terms of graphical fidelity but the clean presentation is more than welcome. The game’s formula feels a bit dated but can still be great fun when played in short playtimes

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6 / 10.0
Jul 11, 2016

Carmageddon Max Damage would have made an incredible Sega Dreamcast title

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Chris Wray
Top Critic
5.8 / 10.0
Jul 10, 2016

Carmageddon: Max Damage is an ugly, annoying and downright tiresome game. Particularly so when played too much. But it's not without its charms. A strong variety in weapons, vehicles and maps. Crude humour that can work, at times. It's actually good in small doses, but not worth the current entry fee.

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5.5 / 10.0
Jul 12, 2016

A messy, obnoxious but yet utterly loyal update to one of the industry’s most unruly red-headed step children, Carmageddon: Max Damage manages to elicit fun in occasional bursts but its general lack of polish and innovation means that it’s an effort that can only really be recommended to long-time fans of the franchise.

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5.5 / 10.0
Jul 12, 2016

Carmaggedon: Max Damage isn’t exactly a groundbreaking game or even a particularly good one.

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Ryan McCaffrey
Top Critic
5.4 / 10.0
Jul 12, 2016

Carmageddon: Max Damage feels like it was designed in and for the year 1999, which on paper is a noble goal when trying to revive a franchise. Unfortunately, in practice it just doesn’t work, instead reminding us that time moves on. Max Damage is a collection of ideas that looked good on paper and sounded good in its Kickstarter pitch, but in practice it would only have been an acceptable sequel if it’d come out in 1999.

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5 / 10
Jul 8, 2016

Carmageddon’s revival gets off to a sloppy start, though it gradually gets better with perseverance. Drawbacks such as the fickle handling and the so-so presentation become easier to overlook, but those first few hours can be a major slog. Swapping out AI racers for real life opponents will no doubt help to alleviate some of its issues, but even then, Max Damage doesn’t manage to propel this much-loved franchise back past the growing pool of troubled combat racers.

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50%
Jul 13, 2016

Successfully preserving the spirit of Carmageddon, Max Damage is addictive and good fun. Unfortunately, it's also a hideous looking game, with a dodgy handling model and repetitive race types that add up to a frustrating, and ultimately disappointing whole. Carmageddon: Max Damage has a certain appeal, but if you don't get the game's uniquely sick sense of humour, you're going to hate it. Otherwise, you'll love it regardless, like an ugly dog with three legs or something.

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