Teenage Mutant Ninja Turtles: Mutants in Manhattan Reviews

Teenage Mutant Ninja Turtles: Mutants in Manhattan is ranked in the 4th percentile of games scored on OpenCritic.
55 / 100
May 28, 2016

The AI doesn’t do a poor job of controlling the other teammates, it just feels more natural to have real players as part of your team.

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3 / 10.0
May 28, 2016

It's with a heavy heart that I have to say that this game is utter garbage of the hottest variety.

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May 29, 2016

There is absolutely no reason to turtle up the $50 for this game.

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4.5 / 10.0
May 29, 2016

But even with the admittedly enjoyable boss fights, all the letdowns of Mutants in Manhattan gave me an impression that this was just another rushed game. The mechanics were simple to understand; but it surely lacked the local co-op mode, and missing the satisfying achievement that each hack n’ slash / beat ‘em up game should always have.

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Evan Norris
Top Critic
Unscored
May 30, 2016

In the end, Platinum didn't need to do much to make Mutants in Manhattan a worthwhile experience. All it had to do was respect the source material, create some satisfying combat mechanics, and honor the series' local multiplayer origins. It failed largely at all three.

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May 30, 2016

I can only recommend this for only the hardcore of Teenage Mutant Ninja Turtles fans. For everyone else, you may want to think about putting down $40 dollars (PC) or $50 for consoles and instead try to rent or wait until the price drops. Sadly it seems that Platinum Games either doesn't excel when it comes to licensed games and should focus more on their own IPs, or at the very least take a pass when it comes to doing video game adaptions of tv shows.

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May 31, 2016

Perhaps after such goodness in licensed games such as 'Arkham' and 'Mordor' I have become spoiled, but I really thought Platinum could deliver a great (or at least good) Ninja Turtles title, especially after their decent work with the Transformers. Sadly, I was mistaken. This is a very short and very weak rendition of the Turtles. With the exception of perhaps the youngest and most devoted fans of the pizza-loving reptilian brothers, it can be easily skipped.

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50 / 100
May 31, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan’s charming visual style doesn’t make up for repetitive level design and combat that would leave even Master Splinter frustrated.

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6 / 10
May 31, 2016

TMNT: Mutants in Manhattan is a game that had the potential to be as superb as last year's Transformers: Devastation. Instead, due to a movie releasing this week in theatres, it's clear that Activision rushed Platinum Games to push it out quickly. What's here isn't bad, but it needed to stay in the pizza oven a little bit longer for sure.

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CGMagazine
Top Critic
5.5 / 10.0
May 31, 2016

Mutants in Manhattan does just enough fan service to make TMNT fans almost forget how mediocre this game is.

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2.3 / 5.0
May 31, 2016

Underneath TMNT Mutants in Manhattan’s shell are solid mechanics that could have been a great foundation for a technical brawler. Those technical elements, however, don’t get as much play as the game typically devolves into a four-turtle free for all. Add the lack of local co-op and you have a missed opportunity, especially given how the game nails the Ninja Turtles’ visuals. Overall, the game just can’t quite figure out whether to provide a solid single-player adventure or hectic multiplayer brawler.

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4 / 10
May 31, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan is an utter disappointment, failing to return the game to its arcade roots. Perhaps it would have fared better as a side-scroller, dropping the regrettable meaningless tasks, and instead featuring the four turtles battling countless of Foot Clan ninjas until you reach the boss. The combat doesn’t feel smooth as the game is limited to 30FPS, instead of the typical 60FPS that PlatinumGames deserve. There are collectible comic book covers to find, but the game’s over before you know it and is almost fully priced as well.

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NZGamer
Top Critic
4.8 / 10.0
Jun 1, 2016

Not a Megan Fox in sight... and it’s still terrible.

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Drew Leachman
Top Critic
7 / 10.0
Jun 1, 2016

It’s not going to blow anyone’s socks off, but for a TMNT fan, this beat ‘em up is still a decent time when partnering up.

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5 / 10
Jun 1, 2016

Given how much I was hyped for the game, Teenage Mutant Ninja Turtles: Mutants in Manhattan is a bitter disappointment, meeting only some of the expectations I had and feeling like it was heavily rushed through development to meet a deadline. It’s not Platinum’s worst by any means, as it certainly looks and sounds the part, but the combat and level structure leave a lot to be desired. This is a classic case of a game that is more of a cowa-bummer.

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No Recommendation / Blank
Jun 1, 2016

Platinum Games and Teenage Mutant Ninja Turtles might be a dream pairing, but a co-op focus makes for a game that's strangely compromised.

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3.5 / 10.0
Jun 1, 2016

There is no way to justify TMNT: Mutanti a Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.

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5 / 10.0
Jun 2, 2016

As I sit through Teenage Mutant Ninja Turtles: Mutants in Manhattan, why does this marriage made in heaven bore the hell out of me?

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5 / 10.0
Jun 2, 2016

Does a good job of showcasing the spirit of the turtles, but never reaches its potential and will let you down with repetitive combat, lack of local co-op and bland environments.

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48 / 100
Jun 2, 2016

TMNT: Mutants in Manhattan is a repetitive hack n' slash that forces the player time and again into encounters with samey enemies against a paltry selection of passionless backdrops. It's really only saved by the bosses, but the amount of filler you'll need to sift through to fight them just keeps a'coming.

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