The Technomancer Reviews
The setting is great, but weak combat and limited choices stop this RPG from going anywhere fun.
All the little reasons The Technomancer is worth experiencing, all the little moments where the vision of a better game shines through, aren’t quite enough to justify choking down its shortcomings.
The Technomancer is a jack of all RPG trades, master of none.
It’s hard to surmise whether The Technomancer and its faults come by way of financial or otherwise creative pitfalls, because there are some interesting and rather enjoyable moments to take out of both the game’s easy-to-access combat system and the rather nostalgic return of a colonized Mars seen through the eyes of an 80’s motion picture.
The Technomancer, like Bound by Flame before it, tries to be too much like the genre leaders instead of finding its own way, and ends up falling short of the mark.
While it would be interesting to see the results of making the opposite storyline decisions, I won’t because that would mean having to relive moments where I wanted to throw my console out the window.
A very ambitious action-RPG in The Witcher style, which sometimes convinces but in other aspects is still a bit immature.
Review in Italian | Read full review
I was never engrossed, enticed, or even entangled in The Technomancer’s web of dystopian dreams. It’s competently made – there’s been far worse games reviewed on TSA recently – but what felt mildly interesting in trailers turned out to be perhaps the most boring science fiction adventure I’ve ever played. Make of that what you will.
The Technomancer is a complicated old-school game, but its content is very rich and it features a complete combat system and a well developed atmosphere during the whole story.
Review in Spanish | Read full review
With The Technomancer, we have a game trying to be a sprawling sci-fi adventure while paradoxically not trying much at all.
The Technomancer tries its best to be a lot of things at once, and as a result, it’s good at most but great at nothing. Not much about the game stands out as must-play, but it’s a good recommendation for RPG-loving friends who are looking for a sci-fi/steampunk RPG to play. I enjoyed my time with Zachariah on Mars, and when I got hooked, I was absolutely, 100% hooked. However, I know most people won’t be patient with a game for that many hours to get to that point, especially with how unforgiving the combat is.
The Technomancer's big sci-fi ambition is marred by its lack of polish and botched execution in a couple of big areas. It won't win any awards on the presentation side of things, but the core gameplay nevertheless elevates it and delivers some fast and chaotic fun. It's just too bad that the overall package wasn't able to come together as well as it could have.
The Technomancer isn’t necessarily a bad game, it just isn’t a good one.
The Technomancer is a well made action-RPG and the best title released by Spiders so far, thanks to the additional polish and increased size of the game's content. Just don't expect to be able to explore a massive world like those in Fallout 4 or The Witcher 3 or you may be disappointed.
Spider has one of their biggest and best looking games and solid mechanics as well. Yet even with those elements in play, the rest of the game can’t keep up to that standard. I would recommend Technomancer only to those extremely interested in the setting and going into it full well knowing that this RPG has issues.
With its enjoyable narrative and fun quests, The Technomancer is certainly worth playing, even with its bland visuals.
The Technomancer offers up a couple of highs and a few too many lows. Its approach to open ended gameplay is appreciated and its combat is fun enough for the first ten hours, but the game eventually loses steam and its story is nothing worth shouting about. To make matters worse, technical problems harm the experience to the point where you'll find it hard to care about the characters during what are supposed to be emotional scenes. There's certainly something here for forgiving RPG fans, but for everyone else, we can only advise caution when it comes to this rough Martian adventure.
In fairness to The Technomancer it is consistent and by that I mean consistently disappointing.The Technomancer ticks all the boxes of a AAA game, but lacks the polish of its peers and does little to stand out as an RPG. Yes, at times the game can really shine. Mainly when you're admiring scenery from afar. This is the part that annoyed me the most. Obviously time was spent to make the game pretty, but at what cost? The writing is predictable and cringe worthy and the combat is boring and dry. Somewhere beneath its surface lies a polished game. Its unfortunate the flaws are so deeply ingrained within the game that they cannot be ignored and it breaks the immersion.
The Technomancer isn’t anything to write home about, but if you’re willing to overlook its flaws, this is Spiders’ most compelling world to date. Their vision of Mars is one that would be worth exploring even with its rough edges, if not for the sheer imbalance of a combat system that persistently drags the experience into the dregs of frustration. Spiders isn’t short on interesting ideas, it’s just the execution.