Thief Reviews
Actively unpleasant to play, embarrassingly buggy, and wholly devoid of any personality, Eidos Montreal's Thief reboot certainly isn't the worthy continuation fans waited almost a decade for.
Great in places, but never quite lives up to its potential. A competent sequel let down by inconsistency.
If you're looking for a solid stealth option—with a truly intimidating set of customizations for difficulty—then Thief is a solid buy during this current drought in the new console generation
Thief feels like a game that couldn't even get the basics right, let alone offer anything new and interesting. It will almost certainly be a let down for fans of the series, and new comers will likely expect much more from such a respected series and developer.
Thief is an inconsistent game that has just as many failings as it does successes. Fans of the stealth genre will find a lot to like here, but a number of poor design decisions keep it from reaching the heights of its predecessors.
Thief's sneaking challenges are highly rewarding when you ghost through the world undetected, but will send you to the loading screen repeatedly if you're not careful
Despite some of Thief's annoyances, the game is rich in detail and hard to put down. Needless to say, this is one convict I won't be locking up any time soon.
The makings of an absolutely fantastic game are evident here, and fans of the genre will love what's being offered. However, there are just too many flaws at launch to really recommend Thief to a wider audience.
Longevity is added by a huge amount of collectibles, from trinkets and rare treasures to documents and newspapers, but if you fancy leaving the story behind for a while you can enter the challenge maps and test yourself against the world in online leaderboards. There's an array of challenges (both timed and otherwise) that will test your skills and earn you bragging rights if you know how to use the shadows right.
For where it falls short, it far more often had me crouched in a shadow, heart racing, waiting for the perfect moment to dart past a guard's routine. It may be the fourth best Thief game, but it's a damned fine game in its own rights.
There's tense, creative stealth action to be had in Thief's fun-but-flawed triumph over technical flubs, wasted narrative potential, and cringeworthy dialogue.
Garrett is a wonderful character, and the city and plot of Thief hold all kinds of potential, the game looks gorgeous on the PlayStation 4 and is mechanically very tight, but all of that potential is dampened by the developer's somewhat overzealous desire to dictate just how the game should be played.
Thief is a great return for the classic series. Thanks to its open-ended missions and the big amount of customization options, not to mention the great visuals, it can delight fans old and new alike. While it has a few problems with platforming and some erratic enemy AI, it still manages to deliver a memorable stealth experience.
A shambling, mediocre mess.
Thief has its hang-ups, particularly with frustrating loading times and repetitive gameplay that will have players unlocking the same doors over and over again. However, Eidos Montreal has captured the essence of stealth gameplay with their take on Thief. Players may have to work to find what makes the game special, but nobody said being a master thief was easy.
Despite my deep reservations regarding the reboot of my favorite character and the world he inhabits, Thief manages to deliver a compelling experience. Sure it's a bit grimy in areas, but the team at Eidos Montreal have done well with the reboot of this title, just as they did for Deus Ex. The main missions are immersive, and the team has clearly catered to both new audiences and us old taffers with the bevy of options and mods. While it may not convey the same style as its forerunners, it delivers what I would call a mostly-authentic Thief experience. Now, let's talk about getting those cutscenes back…
Thief is a game, that despite all it's good intentions, will alienate long-time fans. And the cookie-cutter generic gameplay won't do much to attract new fans either, as this franchise once again slips into the forgotten darkness of the night.
"Thief" is an easy game to make excuses for all its shortcomings: "The combat is lacking, but it's OK because it's a stealth game. The world is dreary, but it's OK because that's the style. The A.I. is moronic, but it's OK because it would be too frustrating if they worked harder at tracking you down." None of this is "OK," and the summations of these sub-par gaming experiences make for a sub-par game. It excels at nothing. Not even blind nostalgia can save it. Don't let Garrett steal your time.
A success then for fans of a game made a decade ago, but Thief's reach exceeds its grasp by some margin and an opportunity to revive a beloved property with renewed relevance has been sorely missed. If it had a few more ideas (or even stolen a few) then this could've been less of an uninspired remake and something truly worth getting your hands on.