I Am Setsuna Reviews
Those golden-era JRPGs are beloved because they were packed with memorable locations, characters, and combat. I Am Setsuna unfortunately falls short on all three counts, and instead delivers an average and forgettable adventure, albeit one with wonderful music.
I AM Setsuna is a fine short little experience that brings back nostalgic feelings for the 16-bit era of role playing games, but doesn't do much to explore the twenty years of depth since then.
I Am Setsuna starts out on a strong footing: offering what seems to be the perfect game for every JRPG fan with too little time on their hands. However, something is lost along the way, too much is trimmed and outside of the excellent combat system, the plot and characters simply fail to maintain my attention, some struggle to remain likeable because of their incredibly annoying dialogue.
While not as challenging as some of the JRPGs of the past (no Emerald Weapon here, sorry), I Am Setsuna makes it clear that someone is listening to all of those grumbly veteran gamers who miss the adventures that made them fans for life. They long for a story to care about, and that's what this game provides.
Neither original nor groundbreaking, but if you’re one of those people who want a 90s style JRPG on home systems, then I Am Setsuna is the game for you.
Setsuna is a good game and that’s really the problem, it’s just good. The games intention of being a love letter the to JRPG’s of yesteryear have kept the game void of any originality and spark. The game is stuck in the shadow of those games, playing it far too safe to rear a head of its own.
I Am Setsuna is a somber yet joyful nostalgia trip
A beautiful JRPG that captures the spirit of the genre's early hits while playing things a tad too safely.
I Am Setsuna is a nostalgic JRPG: it takes Chrono Trigger's gameplay and put it into a fascinating setting. The adventure is brief but enthralling, and the game represents a great debut for the Tokyo RPG Factory, a little Team Square-Enix assembled to create old school game experiences.
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Oddball design decisions aside, I Am Setsuna is a lovely little tale and a game that’s well worth your time. At ~20 hours, it never feels dull or grindy, and in fact it felt like a perfect length for what the game wants to achieve.
I am Setsuna is a beautiful, snow-filled love letter to former JRPGs. While the lack of variety may strike some players as boring, it sticks to its aesthetic and presents us with bits and pieces of what we loved from older JRPGs years ago.
Overall, I Am Setsuna is the good kind of nostalgic. It utilises the best elements of the past to its benefit, rather than to excuse an otherwise lacklustre game. And yet, while playing to the nostalgia it also makes sure to do something different to set it apart. The more sombre tone of the story means you’re not going to be adding a chivalrous frog knight to your party here, but the package you get it doesn’t suffer as a result. Clocking in a bit shorter than the average Square Enix RPG, I Am Setsuna is a great game to play between the big releases ahead.
A well-crafted homage to Chrono Trigger, which isn’t scared to add its own ideas – ensuring this is far more than just a nostalgic novelty.
Like an experienced chef with a garden of spices, I Am Setsuna borrows from classic RPGs in many areas without feeling like a fan game or a ripoff. While minor flaws detract from the experience, the brilliant presentation and nostalgic gameplay are enough to make Setsuna worthy of standing with its ancestors.
I Am Setsuna is perfect for those hoping to get their JRPG fix without sacrificing all their available free time for the next six months or anyone interested in completing a role-playing game that prioritizes enjoyability over hours played.
Deep down, the only crime that I Am Setsuna commits is that it can’t quite match the high standards of the masterpieces it was created to pay homage to.
If you are looking for a classic JRPG experience, you will love I Am Setsuna. If you are looking for the second coming of Chrono Trigger, however, you will be disappointed.
As far as old-style RPGs go, I Am Setsuna was worth looking forward to after the showing at E3 this year, and just as worth playing. All of the little elements to the nostalgia part of my brain have been tickled, and at parts of the story I was nearly ready to shed a tear or two. I don’t know how much this will appeal to younger gamers grown up on more sophisticated role-playing titles, JRPG or otherwise, but for anyone who can appreciate the legends Square (not Square Enix as much) put out generations ago, this won’t just scratch your back—it will tuck you into bed, safe and sound, just like the end of a good story should be.
A lack of balance robs the combat of much of its fun and renders many of the more interesting gameplay systems moot, but it didn’t dampen the emotional impact of I Am Setsuna’s heartfelt message for me. Few story-driven RPGs are so thematically focused or so gleefully disinterested with being “entertaining” or “fun.” To say it attempts to stand on the backs of giants is disingenuous really. I Am Setsuna isn’t a “Chrono Trigger-like;” it’s just a game that might easily have existed in the same time, if a creator with different storytelling sensibilities had been around. Its strength comes not from the ways in which it emulates the conventions of the classics, but the ways in which it defies them.
I Am Setsuna is an unabashed love letter to fans of classic JRPGs, featuring solid, turn-based combat and a beautiful snowy world that looks like a moving painting. It’s a tad on the short side for an RPG and the journey can feel rushed, especially with the lack of extra content. Overall, it feels like it's at the cusp of JRPG greatness but just needs that little extra something to reach its full potential. Still, if you’re looking for an old school-style JRPG fix, I Am Setsuna will hit the spot.