If you make the effort, you'll find that Slightly Mad has built a motorsport game for the people, at once flexible and uncompromising: a single-minded hymn to the gritty thrills of the pit-lane and the back straight. There's room for improvement and we'll be watching future updates with keen interest, but these foundations are strong indeed.
Beautiful, bold and varied. Slightly Mad are uncompromising in their simulation.
Deep and demanding but incredibly user-friendly, Project CARS is real racing done right.
A viable alternative to the old guard of driving simulators, that values freedom of choice and gritty realism over needless feature creep.
I've played many racers like this, but Project Cars still feels invigorating and fresh – and that's an accomplishment
Project CARS offers a sharp racing simulation with an open-ended structure.
Project CARS features an excellent roster of cars and tracks, and delivers some of the most exciting and visceral racing action money can buy. It's not for everyone, since driving the game can be quite tough, even with all the assists turned on, but for those who are up for a challenge, few other racing games are as involving and potentially rewarding as this.
Project CARS is an outstanding racing simulator that only falters in content design.
Admittedly, Project CARS isn't for everyone. In fact, it isn't for most people. It's niche, and it's for those who take their racing games seriously. It does most of what it sets out to do, and it does that very well. However, the broad appeal is lacking, as the long learning curve likely outweighs what most are willing to put up with. But, for those who put in the time and manage to take the checkered flag, this title has a supremely rewarding experience that most anyone can feel proud of, regardless of familiarity with cars.
Project CARS is an ambitious take on the racing simulator that brings a lot of fresh ideas and improvements to the genre. A number of patchable flaws hold it back, but with an innovative career structure and the challenging but rewarding car handling and racing, this is almost essential for racing fans.
I feel Project Cars won't receive the mass appeal games like Forza Horizon 2 or DriveClub have received. Instead, only those who are really into realistic driving simulators may flock towards Project Cars, although they might get bored easily considering there really aren't any unique game modes either. It carries a sense of realism in spades, but there isn't much under the hood.
Every other racing game studio now realizes it has to double the number of cars on track in its games
The collaboration between Slightly Mad Studios and its community of fans have led to fantastic results. Project Cars is one the best, and most authentic racing experiences we've seen in quite some time.
Project CARS strips back racing to what it should be: just the car, the track and you.
It's been a long road to release, but Project Cars delivers.
Slightly Mad has delivered a racing game that is unambiguously and unapologetically locked in the simulation category
Project CARS is a meticulously-crafted love letter to automobiles. Developer Slightly Mad Studios has put driving cars front and center, and created a simulator that is one of the most realistic than any game to-date. Project CARS certainly isn't for everyone, but it cuts out a lot of fat that is prominent in driving simulators and gives players pure, unhindered cars.
'Project Cars' provides one of the most realistic and addicting racing simulations that we've ever played, but may lose many gamers due to its lack of tutorials and basic training.
The next instalments of both those franchises will of course show up one day, hoping to overtake this admirable curent-gen racing engine. But they had better hurry, because Project Cars has got one heck of a head start, and you get the feeling this developer isn't going to waste it.
By having the courage to rewrite the racing game rulebook, Project Cars manages to carve a space for itself alongside the genre's finest.