From the looks of it, Bamtang likely had to deal with a tight deadline and a low budget when they undertook this project, since Bandai Namco probably wanted the game to come out before the Power Rangers movie hits theaters. Seeing that the title showed a bit of potential with the way how the Rangers played, I could see this being true. However, this doesn’t prevent the game from leaving a huge dent in the Command Center.
Power Rangers: Mega Battle captures the player with the promise of nostalgia but has no elements capable of restraining it once vanished the effect of the memories.
Review in Italian | Read full review
Mighty Morphin Power Rangers: Mega Battle is a fun couch co-op game that should be played with friends and family alike. It's not perfect by any means, but it manages to do the job and entertain at the same time.
All in all, there is very little replay value here.
Even with the nostalgia factor, I really don’t think this game holds up enough for even the hardcore fans of Power Rangers. It quickly becomes a boring trek even with friends playing alongside you. It looks like a game for kids, but there’s no way it would hold their attention for long, and the adults that loved the Rangers as kids will find it far too repetitive to keep going. Unfortunately, I just can’t really recommend this game to many people. At least not until after a deep price cut.
Mighty Morphin Power Rangers: Mega Battle is a game charged by great nostalgic moments and fan service, but its bad game mechanics and poo level design, makes it a forgettable experience.
Review in Spanish | Read full review
Whether you’re a hardcore fan of the show, someone who watched the original series as a kid, or someone who’s excited for the new movie, I’d stay away from Mighty Morphin Power Rangers: Mega Battle. The Rangers deserve something that’s more than a cheap cash-in, but I doubt we’ll see anything like that anytime soon.
Mighty Morphin Power Rangers: Mega Battle isn’t a bad game, but it isn’t a good one either as it lacks any of the attitude that made the original series so endearing. The Nostalgia may be on point, but everything else quickly taps out of the Morphin grid after an hour or two. Or to put it another way: AY-YI-YI-YI-YI!
As a game that was obviously meant to reinvigorate old fans and introduce new ones to the series during the wake of the reboot movie, Mighty Morphin’ Power Rangers: Mega Battle feels more like an afterthought than an actual attempt at making a new and good Power Rangers game. While it may be something old fans of the TV show could enjoy just to scratch that nostalgia itch, as a video game released in 2017 it just fails to hit the mark and is far from being something that could be called a good gaming experience. It can even be said that some of the older games created for the franchise are much better and would be more recommended than this.
Not even nostalgia can save Saban's Mighty Morphin: Power Rangers from feeling like a mediocre and rushed licensed screw-up.
Saban's Mighty Morphin' Power Rangers: Mega Battle is a cheap cash in and the price reflects it. However the game is so bad that it's not worth buying. My recommendation is wait for it to hit one of those PS+ or Games with Gold free game deals and then maybe think about it.
I consider myself a pretty big fan of those Mighty Morphin' Power Rangers. It was everything to me when I was a kid and it does sadden my inner child to have played this game. It'll appeal to some that are new to the franchise who may want to tune out and just wallop on endless, nameless clay men for a few hours but, as a long-time fan, I found only disappointment with rare sprinklings of flair.
Saban's Mighty Morphin Power Rangers: Mega Battle! is a game with many problems. Gameplay is afflicted by wrong hitboxes, boss fights are terrible, except for the "Go Go Power Ranger Songs" and cutscenes are really boring. Beyond fanservice, there are really few things that can make this game enjoyable.
Review in Italian | Read full review
Mighty Morphin Power Rangers: Mega Battle is an action brawler designed for fans of the old TV show and is best played on couch co-op.
Saban’s Mighty Morphin Power Rangers Mega Battle is a love letter to both the show and beat-em-ups that falls short of reaching its goals. The franchise’s earliest games were largely better than this, and while this does scratch a nostalgia itch to some degree, it isn’t a satisfying gaming experience. Movesets are far too lean and there are too few enemies to keep the action interesting for very long. Dedicated fans of the show may want to check it out, but everyone else can safely skip it.
Ultimately, Saban's Mighty Morphin Power Rangers: Mega Battle is lacking in so many ways. The basic combat system lacks polish, and boss fights look cool but are boring to actually play. The presentation also feels unfinished, with missing bouts of audio and a pause that occurs at inopportune times rather often. It gets the modes right, and the presence of local co-op is appreciated, but none of that matters when the basics aren't up to snuff. It might be fine for young kids, but fans who are looking for a throwback to their SNES/Genesis days would be better served by digging up those titles instead.
Simplistic, unpolished, and lacking any sense of inspiration or effort, Mighty Morphin Power Rangers: Mega Battle will neither entice any new fans nor satisfy the nostalgic hopes of those familiar with the TV franchise’s brand of goofy action.
While I appreciate the idea behind making a Power Rangers game that taps into nostalgia, I can't help but feel that the Power Rangers property can - and should - do far better with the brawler genre.
Mighty Morphin Power Rangers: Mega Battle hits the right nostalgic notes, but it's a clearly rushed affair. The most important elements are in place, the fighting system is solid and pretty fun, and the campaign is suitably lengthy. However, the lack of polish just buries it. The wonky hit detection and control issues are a constant nuisance. Support for up to four players is appreciated, but there aren't any online modes, which is just plain baffling. Altogether, this makes for a game that's just not as tightly designed as it could be. Another few months of development time could've made a big difference.