Everything Reviews
By throwing out most of Spore's traditional mechanics in favour of a cross between Katamari Damacy and Nested, Everything gets closer to sublimity. And though I don't think it gets all the way there – not for me, not right now – the silliness is constant and delightful.
A perfect use of the Video Game medium to create an emotional experience, This Hitchhiker's guide to the galaxy is a fun, introspective jaunt that provokes and soothes the mind in equal measure.
As much as I wanted to enjoy Everything, it's an empty experience trying to be deeper than it really is.
Everything can't be described as a game, it is a journey made by the mind of David OReilly, a pure experience of about it is the meaning of our life.
Review in Italian | Read full review
A nice, weird walk and a philosophical lecture, both unfortunately ruined by how hard the game drives its point home. Everything would be cleverer if it wasn't seemingly trying to be so clever.
I can only hope that "Everything," opens the door for more philosophical games; it is the rare game that may push you to want to lead a better life.
Everything is, at once, utterly bizarre, brilliantly hilarious and incredibly profound.
Everything wants you to explore the full scope of the universe. A universe that we often forget consists of much more than our own short and small lives.
The best way to describe Everything is that it's a game that lets you play as everything. I don't mean that in the sense that you can play as anything, though you can do that (at least, any of roughly 1000 different things coded into the game). Rather, I mean that it's a game that lets you play as a conceptual Everything – that one grand, all-encompassing thing that we are all part of, that binds us together, and that exists within all of us.
Everything is an undefinable game in which we can literally control 'everything' we see. The new product made by David OReilly is an exaltation of senses and freedom, beauty and wonder.
Review in Italian | Read full review
As an experimental game, Everything is not for everyone, whoever it pushes the boundaries on what a video game can be.
Review in Spanish | Read full review
What you get out of Everything will depend entirely on you. You may get bored within minutes just as easily as you could spend hours wandering around alien continents as a slice of pizza. I'm not sure it can be described as fun in a traditional sense, and it sometimes feels like you are being forced to sit through through a complex lecture mixed with a dash of group therapy, but other times it can be utterly hilarious as you make baby tractors by dancing.
Everything is different from anything you've ever tried in your life. For this reason, it can split the community and open a debate about the meaning of the videogames, the philosophy behind them, and what can/should be told in a game. The new creation from game designer David OReilly is not suitable for everyone: only if you are willing to get involved, you will really have a chance to enjoy the concept behind it.
Review in Italian | Read full review
At its very core, Everything almost feels like the antithesis of a video game; sure, you’ve got the full freedom to interact with this colossal universe that seems to reinvent itself over and over, but it’s hard to find a purpose to anything that you’re doing. Whilst the lack of a real objective saw the game’s allure wearing thing on me after a few hours, actually seeing this universe and how expansive the interactive freedom offered to the player is was INCREDIBLY impressive and worth the admission price alone. Unless you’re seriously into collecting everything in a video game there won’t be much in Everything that’ll interest you for the long term, but those impressive opening hours alone make it worth checking out. With a fairly low price-point and considering the fact that there’s nothing else out there quite like it, I’d definitely recommend trying Everything just to experience how unique a creation it is.
Effective (probably) if not completely unorthodox, and it only works as intended, whatever that intention is, a few times.
Everything more than lives up to its name, though its thinly crafted gameplay raises the question if it's even a "game." This one is for niche fans only.
Vast ambitions and poor overall quality. Form over substance, which may be appreciated for the magnitude of the virtual world and nothing else.
Review in Polish | Read full review
Reaction to Everything is going to be absolutely all over the map, because, well... it's everything! It's a toss up whether any given gamer is going to love or hate it.
This persistence in spite of everything is Everything's strength, but it is also to its detriment. It can begin to feel fairly lonely to exist in a universe which isn't affected by your existence, or your changes.
The controls take some getting used to, but Everything is easy to understand and play