Top Critic Average
The FMV thriller is fully exhumed in this splicing of game and cinema, where high production values fail to obscure the creative fissures.
Though Late Shift looks stylish and boasts a clever script, the lack of meaningful choices and a chapter selection drowns its promise
Late Shift is interesting enough on its first go around, but without reward in its narrative or punishment in its gameplay, there's not enough reason to go back.
Late Shift is a decent FMV title with a cast that puts in a lot of effort to make their characters believable. It's let down by some glaring plot holes that don't stand up to scrutiny. There are seven endings, meaning that some of the choices made do matter, while others feel a bit like filler and don't seem to change anything. The ambition and the actual cinematography is there, but the writing really needs some improvement to push Late Shift toward greatness.
Late Shift is a technological beauty that shows what full-motion video games can truly achieve. Its slick plot and fast but meaningful pacing proves that the genre has some uncharted territory it can explore in the future.
Late Shift uses an awesomely innovative idea in a game that revolves around a young man being pulled into a deadly heist. The lack of normal gameplay elements makes it a very different kind of game, but it's a fun and compelling sprint for anyone who likes a good story.
If you really boil it down, Late Shift is a movie with a plot that you can alter. Sadly, that plot isn't very good. Gameplay is minimal, and where The Bunker struck a decent balance, the lack of interaction here only serves to make the experience more of a slog. This can only be described as a complete disappointment.
Doubt is understandable given the history of the full motion video game genre, but despite some glaring missteps, Late Shift is a step in the right direction for this presentation style. With a story that changes drastically on the way to many different endings, issues like stuttering after decisions and a hint of less than stellar production value can be somewhat forgiven.
When you make totally different choices, events actually play out differently enough where it doesn't just feel like the illusion of choice.
Late Shift is an interesting update on the idea of the interactive movie. While it brings decent tv-quality production values and soap opera level acting to a genre notoriously riddled with far worse, it still doesn't do enough to stand out as a film, nor offer enough interactivity as a game. There's potential for this template, but the interactivity needs to be much more ambitious.