Mages of Mystralia
Top Critic Average
Mages Of Mystralia incorporates ideas from many great games in package that true to its name can be called 'Magical'.
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A charming adventure game with a fun spell crafting system. It is a lot of fun to play for the first few hours but suffers due to repetitive combat and a touch of poor pacing. Nevertheless, Mages of Mystralia is a fun one if you need something on the lighter side of things.
Mages of Mystralia is an incredible little indie title that offers surprisingly deep gameplay mechanics, that offer some nice replay-ability to a campaign that keeps it short and simple.
Most of the time Mages of Mystralia feels like your standard adventure RPG, most of the stuff is well-trodden ground and not very unique. It really does set itself apart though with its spell augmentation system and environmental puzzles. These two systems alone are worth playing it for.
Mages of Mystralia is basically Zelda with wands, and that’s not a bad thing. Probably the worst thing about that fact is that it isn’t what I would consider an RPG, but the game was not marketed as one either. However, when I saw spellmaking my mind immediately went to Elder Scrolls: Oblivion and I simply hoped that Mystralia would end up having more elements of the RPG genre than the occasional weapon and resource upgrades. Regardless, I laid in the bed I made and found Mages of Mystralia to be a good action adventure game. The occasional dips in performance, shadow-based glitches, and lack of side quest tracking are minor annoyances, sure, but are annoyances nonetheless. And despite the story being well fleshed out, I found the combat and puzzle solving to be the more interesting parts of the game. Most importantly though, Mages of Mystralia makes you feel like an actual mage with its spell creation system, and who doesn’t want to be a freaking wizard from time to time?
Mages of Mystralia is a charming game that tells a simple tale. Despite the length of the tale being somewhat short, the adventure in this beautiful world is well made with a nice art direction and a beautiful score that will carry you through a very pleasurable experience. Definitely give Mages of Mystralia a visit.
Mages of Mystralia's spellcrafting system is a distinctive, signature mechanic. The appeal of the game lies in keeping things just interesting enough to compel the player forward in a colourful setting – finding new runes to unlock new spell possibilities, dropping new story beats to bread-crumb the fantasy plot along. Rewarding puzzles and memorable bosses round out an enjoyable adventure that, even at a leisurely pace, can be explored in under 10 hours, but Mages of Mystralia really could have used some tweaking in its travel and combat, and ends up feeling merely good, rather than great.
Mages of Mystralia is a bright, colorful, and engrossing take on adventure gaming with only a few stumbles.
Not everyone will have the same aversion to the combat style utilized in Mages of Mystralia, but on a personal level I felt that it overshadowed the rest of the experience. To get the most out of the gameplay the focus will need to be on the spell crafting, a unique and clever mechanic the developer deserves praise for. If you have a higher tolerance for cheap deaths than I do, it's possible you could enjoy this action-adventure title much more than I did.
Most of the time, unfortunately, it's satisfied with being safe, familiar, and unambitious.