Tower of Guns Reviews
'Tower of Guns's randomized levels and enemies offers players a frenzied challenge, but ultimately fails to keep players engaged for longer than a few minutes at a time
The arcade-like structure and mounting pile of perks and weapons gives Tower of Guns an irresistible, if brief, appeal. There's tremendous fun to be had questing up the tower, amassing buffs and improvements to both your character and their weaponry, and racing against the clock. But soon enough, the repetitious enemy and environment designs begin to tire, and the initial bullishness of the evolving guns feels a little conservative; nothing goes quite far enough. Tower of Guns fails to reach the heights it might have reached, then, but provides an enjoyable run all the same.
You can power through a few rounds of Tower of Guns quickly, and the inventive enemies and non-stop action keep you coming back
The fantastic Tower of Guns combines the elegant dodging dance of bullet hell gameplay with a first-person shooter roguelike
Tower of Guns is a brilliantly-crafted game that is seemingly forged from the tears of the players who fall to its traps. Gunfire will come your way from every direction, while platforming perils send you to do your death thanks to massive fall damage totals.
For all of its speed, channelled from FPS games of the distant past, Tower Of Guns encourages thoughtful play. Despite the randomisation of enemies, pick-ups and areas, every distinct element that can appear is a known quantity, and that means the risks and possibilities are always obvious. But no matter how much experience you have, if you can't think fast enough – and, no insult intended, you probably can't – you'll still struggle to survive.
Each new combination of guns and perks can create a brand new playstyle in order to keep things fresh. Tower of Guns is a beautiful marriage of two of my favorite genres, the first-person shooter and the roguelike. Now if you'll excuse me, I have to get back to my run I paused to finish this review.
Tower of Guns comes across as a real labor of love from Joe Mirabello, who even went so far as to add a thank you to his special someone, Colleen, in the game. For me, it followed a pretty well defined bell curve - at the start of the game, I was pretty sure I didn't like it and wouldn't like it. Then, as I opened up more guns and began to actually understand the type of game I was playing - a roguelike FPS - I really began to enjoy it. Finally, as I eventually fully completed a run of the tower and got into my twentieth run or so, my interest began to wane. The Endless and Diceroll modes, as well as playing around with perks, will lengthen the game experience some, but by that point, you will have seen most of what it has to offer. The game looks good, plays completely fine, and is a solid package for what it is. More variety in terms of, well, everything, would have made it even more appealing. If you go into the game thinking of the typical roguelike, where you're bound to sink tons of hours into it in the hopes of getting that amazing loot drop, Tower of Guns will fall flat. If you want a well tuned, mindless FPS with roguelike elements, however, this game is a good one and is a lot of fun in short bursts.
Play it for a while, die many times, put down your controller, scream into a pillow, and go watch cat videos. And then, when you have calmed down, come back to play it again. If you stick with it, Tower of Guns will give you exactly what it promises – a few hours of insane, mostly fun, run-and-gun action.
Tower of Guns proves to be a fun diversion that unfortunately falters in a couple of key areas. While it at least manages to keep its Roguelite membership by randomly generating a decent amount of enjoyable content, the relatively gentle difficulty ends up diluting the impact of its perma-death quite a bit. This ends up robbing the experience of any strong sense of accomplishment, so when you best the tower for the first time, it'll feel more like a damp squib than a twenty-one gun salute.
The idea of a FPS rogue game where you earn new abilities as you try and make your way to the top sounds ever so promising, but with all the issues I had with it, I've already bailed out.
A shamelessly hardcore FPS, Tower of Guns places a premium on player skill over the linear, big-budget Hollywood narratives that we're used to.
While Tower of Guns doesn't quite have the substance to be the Doom for this generation, it's still an effective throwback to a simpler time for shooters, and a game that fanatics of the genre shouldn't miss. Plus, it's challenging as heck, and some of the weapons featured in the game are a blast to use. Gotta love that shotgun glove…
Tower of Guns won't keep you occupied for hours on end, but if you're a gamer looking for a quick fix of intense action you'll be hard pressed to find a better title.
For a game packed with cold, mechanised artillery, this FPS-Roguelike mash-up has a surprising amount of warmth and humanity. Scale the Tower of Guns and you'll find some pick-up-and-replay charm.
Tower of Guns isn't a bad game and it certainly doesn't bill itself as anything more than what it is. A "lunchbreak FPS"is indeed an apropos descriptor. Still, it doesn't bring enough new concepts to the table to really wow players.
Overall, Tower Of Guns is a stunning example of how old-school design is still relevant and fun in today's industry.
A thick, slightly-lumpy slurry of action funnelled directly into your mouth. It's a bit rough around the edges, but ultimately succeeds at what it sets out to do.
Tower of Guns is a pretty fun rogue-like first-person shooter that manages to blend these two different genres together for an entertaining experience. However, it's best served as a palate cleanser between different games, as going through the title too often brings into question its repetitive gameplay and level design.