Sudden Strike 4 Reviews
The return of Sudden Strike is a little bit disappointing for the fans of the saga due to its difficulty and multiplayer mode, but it stays strong in everything else. Sudden Strike 4 offers lots of hours of entertainment.
Review in Spanish | Read full review
A complete RTS if you are looking for a single player experience, but an awful online experience.
Review in Spanish | Read full review
An unsurprising RTS in every sense of the word, but solidly entertaining and well-designed for console.
Sudden Strike 4 is a great example of a challenging real time strategy game without all of the 'dirt farming' aspects of other titles. It requires real thought instead of simply pouring all units into the path of the enemy. There are a few hiccups in terms of pathing and AI, as well as a baffling choice for voicework, but the game has more high points than low. It would also be nice if there was just a little more handholding to bring in new players, but overall Sudden Strike 4 is a welcome addition to the genre.
Despite some buggy unit pathfinding and poor voice acting, Sudden Strike 4's tactical depth, excellent controls, and gorgeous overall presentation make it the best console RTS since Halo Wars 2.
Sudden Strike 4 is a sound tactical game with a great depth of units and tactical options. It is, however, let down by limited AI which leaves missions feeling more like set problems to solve rather than dynamic battlefields, limiting any replay value.
A decent if distinctly workmanlike RTS, Sudden Strike 4 should certainly appeal to tactical newbies but is too limited to appeal to really anybody else looking for a sophisticated, strategic challenge.
Imagine what would have happened during World War II if Winston Churchill had issued orders and his subordinates had just stood still – slack-jawed, disinterested, and non-compliant. Or perhaps what would have happened if Johannes Blaskowitz had directed a battalion of German panzers to move through a tight alley in Stalingrad, only for the first tank in line to inexplicably grind to a halt four metres into the alley, leaving the rest of the squad to be picked off by Soviet anti-tank soldiers. Consider how Stalin would have reacted had he found out that an entire squadron of his finest Russian soldiers were indiscriminately wiped out when his own tanks blew up the building they were holed up in aiming at enemies on the other side of the structure. Thanks to a control scheme that doesn't make sense and sometimes doesn't do what it's supposed to, and appalling AI for both allies and enemy units, Sudden Strike 4 is a game that answers all of these questions and a bunch more you were probably afraid to ask.
It's better to play this game on PC. Console version is disappointing.
Review in Russian | Read full review
Sudden Strike 4's issues are a real downer, as they get in the way of what is an otherwise well put-together challenge.
Sudden Strike 4 modernizes the old gameplay: tactics are trumps, every unit counts. Strong campaigns, thin multiplayer content.
Review in German | Read full review
Sudden Strike is series with PCs roots which are heavily imbedded, mainly because of the controls that on PS4 aren't most comfortable thing on planet.
Review in Polish | Read full review
Sudden Strike 4 barely manages to work on even a basic level, with so many glitches constantly stopping my game. If there were no glitches and if there was a working control scheme then maybe, just maybe, Sudden Strike 4 would be a totally average World War 2 RTS that doesn't really stand out in any way. In its current state, it's just a horrid mess.
Sudden Strike 4 is an old style RTS, with classic control and game mechanics, but has some serious problems about the AI and pathfinding.
Review in Italian | Read full review
I’ll close as I opened. I found Sudden Strike 4 to be merely adequate. It has a (to me) wonderful array of clever mechanics that promise interesting tactical gameplay, but a laundry list of quibbles ends up draining the glamor from the game. It’s very hard to recommend Sudden Strike over any of the other tactical offerings out there right now, which feels to me to be a shame.
With the variety in levels, the large number of missions, and the historical depth, I really enjoyed what Sudden Strike 4 had to offer.
Sudden Strike 4's biggest takeaway is that market saturation means nothing in the face of a good game. Kite Games might not bring anything new to the table, but it does offer a refined RTS experience that sincerely has fun with the World War II premise. Five separate campaigns for a total of 25 missions give the single-player a considerable amount of longevity. The inclusion of the Battle of Dunkirk from both sides is a surprising, but welcome addition. A lack of base building traditionally found in most RTS titles gives each unit weight. Side missions, likewise, create a sense of urgency that feels right at home with Sudden Strike's aesthetic. While multiplayer does admittedly feel scarce, there's more than enough solid content in the single-player to make up for a lack of online material. World War II is far from the most original setting at this point, but that doesn't mean it can't still be fun.
Sudden Strike 4 might appeal to strategy gamers who want a WW2 experience, but it doesn't deliver as much as it could.
A generic RTS about WWII which will be more engaging for those who prefer to play slowly and use every little opportunity to succeed. Three campaigns could be fun for two evenings, but after that you'll hardly think about returning to Sudden Strike 4 ever again.
Review in Russian | Read full review