Hello Neighbor Reviews

Hello Neighbor is ranked in the 2nd percentile of games scored on OpenCritic.
Gamersky
Top Critic
4 / 10.0
Dec 23, 2017

Hello Neighbor is a complete mess with tons of bugs, stupid AI and confusing storyline. The performance is even worse than the demo version.

Review in Chinese | Read full review

4 / 10.0
Jan 9, 2018

Charming at first but ultimately the victim of lofty ambition, Hello Neighbor is a game that simply can't capitalize off of its interesting premise. Quality-wise, it should have stayed in Early Access for longer until its vision was properly nailed down.

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GBAtemp
Top Critic
4 / 10.0
Aug 4, 2018

A great idea for a game, has an interesting look, and is reasonably fun to play. The potential for it to be better is felt constantly, and you can't help but feel disappointed that many things you hope to see don't ever happen.

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65%
Jan 4, 2019

Hello Neighbor is an interesting release that is a bit too vague for its own good. It relies on some wonky physics for several of its puzzles, some of which are a bit “out there” about their solutions. It's a game that you're either going to love or hate as you try to complete its 8 to 10 hours long campaign.

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Cubed3
Top Critic
4 / 10
Apr 13, 2018

This is a mess of broken mechanics that has a lot of potential, but unfortunately potential is all that it has going for it.

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4 / 10.0
Aug 10, 2018

Please won't you be my neighbor? I'll pass.

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45 / 100
Aug 15, 2018

With a shallow plot, frustrating gameplay, and serious technical problems, Hello Neighbor fails miserably to turn its creative concept into something fun and memorable. Everything seems to conspire against the player's progress throughout the game and surely a good portion of those who try to venture here may end up losing interest at the beginning of the experience.

Review in Portuguese | Read full review

Ofisil
Top Critic
3 / 10
Jan 29, 2018

An interesting premise, a striking visual style, and a mysterious game world that's bound to keep the gaming community pondering on what's going on in here, Hello Neighbor had the potential to be an iconic classic. Instead, the final release is nothing more than an overpriced, clunky, and incomplete mess of an experience. It's a shame, really.

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30 / 100
Dec 18, 2017

Frequently more frustrating than frightening, Hello Neighbor is a disaster from top to bottom. There's a nugget of a good idea here, but between the irrational puzzle design and inconsistent AI, the finished product isn't up to snuff.

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GameSkinny
Top Critic
Dec 8, 2017

While the controls are still iffy, this stealth survival game has seen the world and puzzles polished to a very satisfying shine!

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4 / 10.0
Jul 27, 2018

Where the problems begin is that within the confines of the game itself there’s pretty well no direction, hints, or clues to what it is you’ll need to do...

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4 / 10.0
Jan 10, 2021

Before I bought the game, I watched the trailer. The developers really took care with the trailer, the truth is that not all that glitters is gold. I was very interested in the game, so I bought it. In the end, it was rather disappointing for me and I would have a hard time looking for positives. Eventually, however, one was found. One of them is graphic processing. This graphic is probably not for everyone, but I love the processing, which is reminiscent of animated films for children. Furthermore, I have to admit that at the moment when our nice neighbor was locking that cellar, I absolutely needed to find out what the lecher was hiding in that cellar. But I'm not sure that this particular plot would keep all the players playing.

Review in Czech | Read full review

50 / 100
Dec 9, 2017

Hello Neighbor starts off strong, with a strange mystery and interesting place to explore. As you progress through the game's act it quickly loses momentum eventually ending with a whimper instead of the game many were hoping for since the early alphas.

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60 / 100
Aug 28, 2018

Hello Neighbor starts from a very interesting premise and presents a set of good ideas, but it fails miserably in practically each and every one of them. It lacks greater clarity when explaining its mechanics and, in short, a much more forceful proposal.

Review in Spanish | Read full review

Jan 2, 2018

Dynamic Pixels seems to have begun with a simple, brilliant concept, but struggled to make a cohesive game out of it. The AI neighbour and skewed environment are both wonderfully executed pieces of game design, but every other aspect of the project is flawed, making for a fundamentally unenjoyable experience. In some languages, "hello" also means "goodbye", and the latter is more apt here; no matter what horrors lay within the basement, they are not worth persevering through the horror of playing this game.

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50%
Dec 16, 2017

Hello Neighbor is like a beautiful bubble from a bubble blower. It has beautiful colors and for a moment, it will enchant you. But like every bubble, even this one pops eventually.

Review in Slovak | Read full review

Aug 6, 2018

Other than the portability – which, without tilt aiming, feels like an opportunity wasted – there's no compelling reason to pick the Switch port of Hello Neighbor over any others. Worse still is the feeling you've already seen all the best bits, just like an all-too-revealing movie trailer, but that's an issue with Hello Neighbor on all platforms.

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7 / 10.0
Nov 4, 2018

Hello Neighbor is a rather interesting puzzle game with stealth and ‘horror’ mechanics present. This is another game where I’m on the fence when it comes to recommending it. It looks okay but still feels like an Early Access title with its controls and overall presentation. However, I did get enjoyment out of figuring out what I needed to do and pissing off the neighbour by throwing things at his face over, and over again. I think the game may be a bit mild for hardcore fans of the survival horror genre, but also a bit too reliant on stealth and running away for the casual gamer.

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4 / 10
Aug 12, 2018

Hello Neighbor could be fun, within the right parameters. The neighbour would hold a lot more terror if his actions carried any weight. The puzzling aspect of switches, hidden doors and traps would be more enjoyable were they staged within an inspiring world or using interesting concepts. But the game fails on all of these points, not holding attention, not really projecting any fear beyond the first few encounters, and the world feels as flat as the polygons used to build it.

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0.5 / 10.0
Oct 30, 2018

A game of such insane, inane and asinine design, it's a wonder the game didn't blow raspberries when I started it up.

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