Songbringer Reviews
Songbringer is a game where playing it more than once is the point; it's what justifies the game's whole existence. But each time I fed in a new world seed word, I found myself enjoying the game less. The generated worlds are an interesting gimmick, but they spread Songbringer's shallow mechanics too thin. The game provides nearly limitless worlds to explore, but it didn't give me much motivation to keep at it beyond those first couple runs.
Space, science-fiction, and "expanding your mind" have always gone hand-in-hand. Whether it's something as worthy as Kubrick's 2001: A Space Odyssey, or as campy as Jane Fonda vehicle Barbarella, many creators like to partner the vast unknown of space with, well, tripping your balls off.Songbringer, an action-RPG from indie outfit Wizard Fu Games and its auteur, Nathaniel Weiss, also marries sci-fi adventure with a healthy injection of New-Age philosophy, all presented under 1980s aesthetics. Some would like to call it "Zelda on acid!" but that's not strictly accurate on either count, as well as being awful writing.
With medieval & cyberpunk inspirations, Songbringer is like the modern and fun version of The Legend of Zelda (in NES) that adds humor and interesting weapons but doesn't convince completely when we try to complete it.
Review in Spanish | Read full review
You'll enjoy exploring, and the bosses are tough nuts to crack, but frustrating controls and its dificulty may prove a little too much for some.
It's not the deepest game, but it's smart, ridiculously pretty, and has me completely hooked.
While it does have flaws, the sum of Songbringer's parts is an easily recommendable title for fans of the genre.
Songbringer's general aesthetic and sense of humor rubbed me the wrong way, but the procedurally generated worlds are actually a lot of fun to get lost in, and the art style and music, though occasionally harsh, have a lot of love and nuance put into them.
With a particle-heavy 8-bit paintbrush, Songbringer is a glam metal Zelda. Songbringer doesn't try to finish what Hyper Light Drifter started; Songbringer has heart of its own. It's easy to like but hard to love.
Criticising the very point of the game might seem unfair, but I can't change my own tastes and can only speak from my own experience. If procedurally-generated worlds sit better with you and you enjoy dungeon-crawlers and action games, chances are this one's for you.
An adventure dungeon crawler with a wacky and funny heart.
It's not a perfect adventure, and there will be some frustrating moments, but I'm ready to hear more of the song that this game brings.
Songbringer is a coda of the past that retro-inclined gamers will want to leave on repeat. Others may want to skip to a different song.
Wizard Fu's Songbringer, a procedurally generated Zelda clone, has landed on Nintendo Switch but it is worth playing?
With a sci-fi twist on an old formula, Songbringer is almost a breath of fresh air. Occasional stereotypes aren't as welcome as all of the new ideas the game brings forward, including a tongue-in-cheek style of humour to accompany a truly unique experience and a gorgeous visual style. With so many options and routes through the story, this is a game begging to be replayed for months to come.
Songbringer is an adventure that its creator has called the Zelda in a procedural world. A game in which you won't have two identical worlds thanks to the popular scenario generator system. A long and difficult adventure in some of its sections, with great doses of humor and a protagonist duet quite charismatic enough to delight those who grew up with the adventures of the young hyliano.
Review in Spanish | Read full review
Songbringer is a worthwhile game to play if you're a fan of the action-adventure genre. Overall it's well made, looks nice, and the word seeds make the game fun and offers a sort of replayability most action-adventure games cannot. It's a bit unfortunate that the wonky combat makes some encounters more frustrating than they need to be, but other than that Songbringer is a well-crafted experience.
Clumsy combat aside, Songbringer is a gorgeous adventure that successfully stands out among the overcrowded dungeon crawler genre.
Songbringer is a lot of fun, gameplay is quick and the world is fun to explore for the most part. It feels like it is created for multiple playthrough’s but once I made it through my second world I didn’t feel the need to go again. Had my first world not left me stuck, I may not have ever seen a second world. Fans of retro style indie games will find a space for this in their library, but again I can’t imagine even those fans going through the slog on a second world… and if they do it will be to just have a look at what else they could have ended up with.
Songbringer is a roguelike that rewards fast thinking, curiosity and persistence. With pretty high difficulty level, it's a treat for hardcore players.
Review in Polish | Read full review
For a game from a one-man studio on a very modest Kickstarter budget, Songbringer impresses in several ways. It's true that I don't find its visuals to be representative of good pixel art. But graphics are hardly the most important area. I do enjoy Songbringer's sci-fi settings, co-op gameplay, and non-linear nature. With achievements and leaderboards, Zelda fans should check this one out, but maybe wait for a sale if you find the visuals to be distracting.