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Songbringer is a game where playing it more than once is the point; it's what justifies the game's whole existence. But each time I fed in a new world seed word, I found myself enjoying the game less. The generated worlds are an interesting gimmick, but they spread Songbringer's shallow mechanics too thin. The game provides nearly limitless worlds to explore, but it didn't give me much motivation to keep at it beyond those first couple runs.
Space, science-fiction, and "expanding your mind" have always gone hand-in-hand. Whether it's something as worthy as Kubrick's 2001: A Space Odyssey, or as campy as Jane Fonda vehicle Barbarella, many creators like to partner the vast unknown of space with, well, tripping your balls off.Songbringer, an action-RPG from indie outfit Wizard Fu Games and its auteur, Nathaniel Weiss, also marries sci-fi adventure with a healthy injection of New-Age philosophy, all presented under 1980s aesthetics. Some would like to call it "Zelda on acid!" but that's not strictly accurate on either count, as well as being awful writing.
With medieval & cyberpunk inspirations, Songbringer is like the modern and fun version of The Legend of Zelda (in NES) that adds humor and interesting weapons but doesn't convince completely when we try to complete it.
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You'll enjoy exploring, and the bosses are tough nuts to crack, but frustrating controls and its dificulty may prove a little too much for some.
It's not the deepest game, but it's smart, ridiculously pretty, and has me completely hooked.
While it does have flaws, the sum of Songbringer's parts is an easily recommendable title for fans of the genre.
Songbringer's general aesthetic and sense of humor rubbed me the wrong way, but the procedurally generated worlds are actually a lot of fun to get lost in, and the art style and music, though occasionally harsh, have a lot of love and nuance put into them.
With a particle-heavy 8-bit paintbrush, Songbringer is a glam metal Zelda. Songbringer doesn't try to finish what Hyper Light Drifter started; Songbringer has heart of its own. It's easy to like but hard to love.
Criticising the very point of the game might seem unfair, but I can't change my own tastes and can only speak from my own experience. If procedurally-generated worlds sit better with you and you enjoy dungeon-crawlers and action games, chances are this one's for you.
An adventure dungeon crawler with a wacky and funny heart.