Don't Knock Twice
One playthrough is quite enough for the brief and uninspired Don't Knock Twice.
The lights going out and doors slamming behind you are unnerving, but the safety net of not feeling immersed ruins it.
The atmosphere is what makes this game. The emotion of the plot succeeds in some places and stumbles in others. The puzzles can be frustrating at times, but not because they're impossible to complete, more so because they seem like filler to extend gameplay time. Overall, the experiences are memorable for the feeling they create in the player, but not much else.
The singular lasting impression of Don't Knock Twice is one of bewilderment that it somehow exists at all.
If the frame-rate was smooth and the game was more technically sound, I could see potential for a fun horror game. The atmosphere is nice, the audio is extremely well done, and the story seems pretty interesting as well. It's just a shame that the frame-rate is so bad that you probably won't make it til the end to see the conclusion.
On a platform that is destined to become almost overcrowded with colourful, vibrant, ‘happy' games, having a burst of horror as an option is very welcome indeed. Unfortunately, this isn't the game to showcase the genre, nor is it one to showcase games in general. Some promising early moments left us with high hopes for this title – there were times where we felt genuine, edge-of-your-seat fear – but it soon becomes clear that it cannot live up to the standards it is trying to achieve. If you're looking for a horror fix, maybe wait until something else comes along.
Editor's Note: If you intend to play Don't Knock Twice without PSVR, take a point or two off of the final score. The flat-screen version is inferior to the virtual reality version.
Urban legends serve as a rich source material for horror stories. Don't Knock Twice is based on one, mixed with Slavic folklore to create a supernatural horror plot. It begins with clich' elements, but the story becomes interesting enough, with an unexpected twist towards the end. The game is compatible with VR and non-VR devices, but is definitively recommended to play it with the PSVR, as jump scares and moments of tension get a realistic feel, as well as interacting with the environment is much more intuitive.
Review in Portuguese | Read full review
Don't Knock Twice is a decent horror game that tries to find its place among elite games of the genre. But tons of problems elsewhere prevent it from becoming and elite title despite its great potential. In the end, it might be a good experience for an hour or two, but nothing more.
Review in Persian | Read full review
As far as Gone Home style first-person narrative-driven games go, Don't Knock Twice is decent. It has two endings, which is welcomed, and a couple of interesting puzzles to mix things up a bit, even if the solution is way too obviously spelled out. The story is told in a hazy way to keep a semblance of mystery about it, and the restraint with how the Baba Yaga is depicted keeps her scary. What is not scary is how the Baba Yaga is never a threat, and if it weren't for a few jump scares, she may as well not have existed at all. The deterioration of the house as it descends into a semi-nightmarish version of itself is quite effective, and the brevity of the overall experience (about two to three hours) ensures that Don't Knock Twice does not overstay its welcome.